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Weezingin Pokémon Modern Emerald

poison
Pokemon #110

Pokédex Entry

Poison Gas Pokémon

By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To Weezing, gases emanating from garbage are the ultimate feast.

Weezing in Pokémon Modern Emerald

Weezing is #110 in the Pokédex for Pokémon weezing. This page covers its poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Poison
Dex
#110
Abilities

Not hit by Ground attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
173
EV Yield
2 Defense
Wild Held Items
Weak To
ground ×2psychic ×2
Resists
grass ×0.5fighting ×0.5poison ×0.5bug ×0.5fairy ×0.5

How to Obtain

Weezing isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

Poison GasLevel: 1poison
09040
Envelops the foe in a toxic gas that may poison.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
SmogLevel: 1poison
307020
An exhaust-gas attack that may also poison.
Self DestructLevel: 1normal
2001005
Inflicts severe damage but makes the user faint.
SmogLevel: 9poison
307020
An exhaust-gas attack that may also poison.
Self DestructLevel: 17normal
2001005
Inflicts severe damage but makes the user faint.
SludgeLevel: 21poison
6510020
Sludge is hurled to inflict damage. May also poison.
SmokescreenLevel: 25normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
HazeLevel: 33ice
0030
Creates a black haze that eliminates all stat changes.
Dark PulseLevel: 38dark
8010015
Attacks with a horrible aura. May cause flinching.
ExplosionLevel: 44normal
2501005
Inflicts severe damage but makes the user faint.
Heat WaveLevel: 45fire
959010
Exhales a hot breath on the foe. May inflict a burn.
Destiny BondLevel: 51ghost
005
If the user faints, the foe is also made to faint.
MementoLevel: 58dark
010010
The user faints and lowers the foe's abilities.

TM/HM Moves (24)

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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