Same name in this game
Weezing is the name this game gives to more than one species. Weezing #110. The number after each name is the game's own regional dex entry.
Weezing #110in Pokémon Crystal Advance Redux
Pokédex Entry
Poison Gas Pokémon
Very rarely, a sudden mutation can result in two small Koffing twins becoming conjoined as a Weezing.
Weezing #110 in Pokémon Crystal Advance Redux
Weezing #110 is #110 in Crystal Advance Redux's regional Pokédex. This page covers its poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
How to Obtain
Wild Encounters (5)
Evolution Moves (1)
Moves learned upon evolving into Weezing.
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| SmokescreenLevel: 3Smokescreen | normal | PWR0 | ACC100 | PP20 | ||
| An obscuring cloud of smoke or ink reduces the foe's accuracy. | ||||||
| SmogLevel: 5Smog | poison | PWR20 | ACC70 | PP20 | ||
| The foe is attacked with exhaust gases. It may also poison the foe. | ||||||
| Poison GasLevel: 7Poison Gas | poison | PWR0 | ACC55 | PP40 | ||
| The foe is sprayed with a cloud of toxic gas that may poison the foe. | ||||||
| PaybackLevel: 10Payback | dark | PWR50 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| HazeLevel: 13Haze | ice | PWR0 | ACC0 | PP30 | ||
| Eliminates all stat changes among all Pokémon engaged in battle. | ||||||
| IncinerateLevel: 16Incinerate | fire | PWR60 | ACC100 | PP15 | ||
| The user burns the foe completely, consuming any held Berry. | ||||||
| AssuranceLevel: 19Assurance | dark | PWR50 | ACC100 | PP10 | ||
| Does double damage if the foe has already taken damage this turn. | ||||||
| SludgeLevel: 23Sludge | poison | PWR65 | ACC100 | PP20 | ||
| Toxic sludge is hurled at the foe. It may poison the target. | ||||||
| PsybeamLevel: 27Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Gyro BallLevel: 31Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | ||||||
| TormentLevel: 34Torment | dark | PWR0 | ACC100 | PP15 | ||
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Toxic SpikesLevel: 39Toxic Spikes | poison | PWR0 | ACC0 | PP20 | ||
| Poisoned spikes are laid around the enemy to Poison foes switching in. | ||||||
| Sludge BombLevel: 43Sludge Bomb | poison | PWR90 | ACC100 | PP10 | ||
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Destiny BondLevel: 47Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
| Double-EdgeLevel: 51Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Pain SplitLevel: 56Pain Split | normal | PWR0 | ACC0 | PP20 | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | ||||||
| Gunk ShotLevel: 60Gunk Shot | poison | PWR120 | ACC70 | PP5 | ||
| Filthy garbage is shot at the foe. It may also poison the target. | ||||||
| Zap CannonLevel: 65Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Heat Wave(Cinnabar Island)Heat Wave | fire | PWR100 | ACC90 | PP10 | TutorTutor | ||
| The user exhales a heated breath to attack. It may also inflict a burn. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)Will-O-Wisp | fire | PWR0 | ACC85 | PP15 | TutorTutor | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | |||||||
| Pain Split(Sprout Tower)Pain Split | normal | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Weezing. Use these types to counter it effectively.
Resistances & Immunities
Types that Weezing resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Weezing, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Weezing differs across the games we cover →
weezing in 7 gamespoisonSame typing and stats as this game
weezing in Emerald LegacypoisonHP 75 +10
weezing in AmbrosiapoisonSp. Atk 90 +5
weezing in Red++poisonSp. Def 85 +15