Accent Image to accompany hero

Seedotin Pokémon Modern Emerald

grass

Pokédex Entry

Acorn Pokémon

It hangs off branches and absorbs nutrients. When it finishes eating, its body becomes so heavy that it drops to the ground with a thump.

Seedot in Pokémon Modern Emerald

Seedot is #273 in the Pokédex for Pokémon Modern Emerald. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Grass
Dex
#022 Hoenn Dex · #273 National
Abilities
Chlorophyll(Primary)

Raises Speed in sunshine.

Early Bird(Secondary)

Awakens quickly from sleep.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
74
EV Yield
1 Defense
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Look for Seedot in Route 102 (very rare), in Route 117 (very rare), and in Route 120 (very rare). Wild ones range from level three to 25.

Wild Encounters (3)

Level Up Moves (11)

BideLevel: 1normal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
HardenLevel: 3normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
AstonishLevel: 6ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
GrowthLevel: 7normal
PWR0ACC0PP20
Forces the body to grow and heightens Sp. Atk.
RolloutLevel: 12rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Nature PowerLevel: 13normal
PWR0ACC95PP20
The type of attack varies depending on the location.
AbsorbLevel: 14grass
PWR20ACC100PP25
An attack that absorbs half the damage inflicted.
SynthesisLevel: 21grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Mega DrainLevel: 23grass
PWR40ACC100PP15
An attack that absorbs half the damage inflicted.
Sunny DayLevel: 31fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
ExplosionLevel: 43normal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.

Egg Moves (6)

Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Quick Attacknormal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Razor Windnormal
PWR80ACC100PP10
A 2-turn move that strikes the foe on the 2nd turn.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.

TM/HM Moves (18)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
PWR20ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Seedot. Use these types to counter it effectively.

Resistances & Immunities

Types that Seedot resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Seedot differs across the games we cover →

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