Seedotin Pokémon Crystal Advance Redux
Pokédex Entry
Acorn Pokémon
If it remains still, it becomes impossible to distinguish from real nuts. It delights in surprising foraging Pidgey.
Seedot in Pokémon Crystal Advance Redux
Seedot is #273 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
Raises Speed by 1 stage in Sunshine.
Awakens quickly from sleep.
How to Obtain
Wild Encounters (5)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ExplosionLevel: 1Explosion | normal | PWR250 | ACC100 | PP5 | ||
| The user explodes to inflict terrible damage even while fainting itself. | ||||||
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| The user endures attacks for two turns, then strikes back double. | ||||||
| Bullet SeedLevel: 1Bullet Seed | grass | PWR25 | ACC100 | PP30 | ||
| The user shoots seeds at the foe. Two to five seeds are shot at once. | ||||||
| HardenLevel: 3Harden | normal | PWR0 | ACC0 | PP30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| AbsorbLevel: 5Absorb | grass | PWR30 | ACC100 | PP25 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| GrowthLevel: 7Growth | normal | PWR0 | ACC0 | PP40 | ||
| The user's body is forced to grow which raises the Attack and Sp. Atk stats. | ||||||
| Defense CurlLevel: 10Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| RolloutLevel: 10Rollout | rock | PWR30 | ACC90 | PP20 | ||
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| PaybackLevel: 13Payback | dark | PWR50 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| Nature PowerLevel: 16Nature Power | normal | PWR0 | ACC0 | PP20 | ||
| An attack that changes type depending on the user's location. | ||||||
| HeadbuttLevel: 19Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| SynthesisLevel: 21Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| Mega DrainLevel: 24Mega Drain | grass | PWR55 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| Sunny DayLevel: 27Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Take DownLevel: 30Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
| Night SlashLevel: 34Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| The user slashes the foe when it can. It has a high critical-hit ratio. | ||||||
| Seed BombLevel: 38Seed Bomb | grass | PWR80 | ACC100 | PP15 | ||
| The user shoots a barrage of hard seeds at the foe. | ||||||
| DigLevel: 42Dig | ground | PWR80 | ACC100 | PP10 | ||
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| ToxicLevel: 47Toxic | poison | PWR0 | ACC85 | PP10 | ||
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | |
| A restrained attack that always leaves the foe with at least 1 HP. | |||||
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| A seed is planted on the foe to steal some HP for the user on every turn. | |||||
| Nasty PlotNasty Plot | dark | PWR0 | ACC0 | PP20 | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||
| Power SwapPower Swap | psychic | PWR0 | ACC0 | PP10 | |
| The user swaps any changes to its Attack and Sp. Atk with the foe. | |||||
| Quick AttackQuick Attack | normal | PWR40 | ACC100 | PP30 | |
| An almost invisibly fast attack that is certain to strike first. | |||||
| Razor WindRazor Wind | normal | PWR80 | ACC100 | PP10 | |
| Blades of wind that hit the foe. it has a high critical-hit ratio. | |||||
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless, full- body charge attack that also hurts the user a little. | |||||
| Worry SeedWorry Seed | grass | PWR0 | ACC100 | PP10 | |
| A worrying seed is planted on the foe, making its ability Insomnia. | |||||
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Sweet ScentSweet Scent | normal | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Allures the foe to reduce evasiveness. It also attracts wild Pokémon. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| False Swipe(Ruins Of Alph)False Swipe | normal | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Energy Ball(Celadon City)Energy Ball | grass | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Swords Dance(Battle Tower)Swords Dance | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Seedot. Use these types to counter it effectively.
Resistances & Immunities
Types that Seedot resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Seedot, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Seedot differs across the games we cover →