Seedotin Pokémon Heart & Soul
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Pokédex Entry
Acorn Pokémon
It hangs off branches and absorbs nutrients. When it finishes eating, its body becomes so heavy that it drops to the ground with a thump.
Seedot in Pokémon Heart & Soul
Seedot is #273 in the Pokédex for Pokémon Heart & Soul. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Raises Speed in sunshine.
Awakens quickly from sleep.
Steals the foe's held item.
Evolution Chain
Wild Encounters (3)
Gen 7 Moves
The movepool a new game starts with.
Level Up (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| HardenLevel: 3Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| GrowthLevel: 9Growth | normal | PWR0 | ACC0 | PP0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Nature PowerLevel: 15Nature Power | normal | PWR1 | ACC0 | PP20 | ||
| The type of attack varies depending on the location. | ||||||
| SynthesisLevel: 21Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Sunny DayLevel: 27Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ExplosionLevel: 33Explosion | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Quick AttackQuick Attack | normal | PWR40 | ACC100 | PP30 | |
| An extremely fast attack that always strikes first. | |||||
| Razor WindRazor Wind | normal | PWR80 | ACC0 | PP10 | |
| A 2-turn move with a high critical-hit ratio. | |||||
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless charge attack that also hurts the user. | |||||
| Worry SeedWorry Seed | grass | PWR0 | ACC100 | PP10 | |
| Plants a seed on the foe giving it Insomnia. | |||||
| Nasty PlotNasty Plot | dark | PWR0 | ACC0 | PP20 | |
| Thinks bad thoughts to sharply boost Sp. Atk. | |||||
| Power SwapPower Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Attack and Sp. Atk with the foe. | |||||
| DefogDefog | flying | PWR0 | ACC0 | PP15 | |
| Removes obstacles and lowers evasion. | |||||
| Foul PlayFoul Play | dark | PWR95 | ACC100 | PP15 | |
| The higher the foe's Attack the more damage caused. | |||||
| Beat UpBeat Up | dark | PWR0 | ACC100 | PP10 | |
| Summons party Pokémon to join in the attack. | |||||
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||
| Grassy TerrainGrassy Terrain | grass | PWR0 | ACC0 | PP10 | |
| The ground turns to grass for 5 turns. Restores HP. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| HardenLevel: 3Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| GrowthLevel: 7Growth | normal | PWR0 | ACC0 | PP0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Nature PowerLevel: 13Nature Power | normal | PWR1 | ACC0 | PP20 | ||
| The type of attack varies depending on the location. | ||||||
| SynthesisLevel: 21Synthesis | grass | PWR0 | ACC0 | PP5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Sunny DayLevel: 31Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ExplosionLevel: 43Explosion | normal | PWR0 | ACC100 | PP5 | ||
| Inflicts severe damage but makes the user faint. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Leech SeedLeech Seed | grass | PWR0 | ACC90 | PP10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC0 | PP20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Quick AttackQuick Attack | normal | PWR40 | ACC100 | PP30 | |
| An extremely fast attack that always strikes first. | |||||
| Razor WindRazor Wind | normal | PWR80 | ACC0 | PP10 | |
| A 2-turn move with a high critical-hit ratio. | |||||
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless charge attack that also hurts the user. | |||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | |
| Attack that leaves the foe with at least 1 HP. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Bullet SeedBullet Seed | grass | PWR0 | ACC100 | PP30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| ExplosionExplosion | normal | PWR0 | ACC100 | PP5 | TM64TM64 | |
| Inflicts severe damage but makes the user faint. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Seedot. Use these types to counter it effectively.
Resistances & Immunities
Types that Seedot resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Seedot, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Seedot differs across the games we cover →