Accent Image to accompany hero

Miltankin Pokémon Modern Emerald

normal

Pokédex Entry

Milk Cow Pokémon

It gives over five gallons of milk daily. Its sweet milk is enjoyed by children and grown-ups alike. People who can't drink milk turn it into yogurt and eat it instead.

Miltank in Pokémon Modern Emerald

Miltank is #241 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#241
Abilities

Heat-and-cold protection.

Growth Rate
slow
Gender Ratio
100% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
200
EV Yield
2 Defense
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Miltank appears in Safari Zone Northeast (very rare), and in Safari Zone (very rare). Wild ones range from level 25 to 40.

Wild Encounters (2)

Level Up Moves (13)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 8normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
StompLevel: 13normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Milk DrinkLevel: 19normal
PWR0ACC0PP10
Recovers up to half the user's maximum HP.
HeadbuttLevel: 25normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
BideLevel: 26normal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
RolloutLevel: 34rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Body SlamLevel: 43normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Play RoughLevel: 45fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
CharmLevel: 50fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Heal BellLevel: 53normal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Focus BlastLevel: 56fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.

Egg Moves (10)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Dizzy Punchnormal
PWR70ACC100PP10
A rhythmic punch that may confuse the foe.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Seismic Tossfighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.

TM/HM Moves (30)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (24)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Miltank. Use these types to counter it effectively.

Resistances & Immunities

Types that Miltank resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Miltank differs across the games we cover →

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