Miltankin Pokémon Johto Legends
Pokédex Entry
Milk Cow Pokémon
In order to milk a Miltank, one must have a knack for rhythmically pulling up and down on its udders.
Miltank in Pokémon Johto Legends
Miltank is #241 in the Pokédex for Pokémon Johto Legends. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 10 encounter locations.
Reduces Fire and Ice move damage.
Ignores immunity of Ghost types.
Grass type moves will boost Attack.
Evolution Chain
Wild Encounters (10)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| GrowlLevel: 3Growl | normal | 0 | 100 | 40 | ||
| Reduces the foe's Attack. | ||||||
| Defense CurlLevel: 5Defense Curl | normal | 0 | 100 | 40 | ||
| Heightens the user's Defense. | ||||||
| StompLevel: 8Stomp | normal | 65 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| Milk DrinkLevel: 11Milk Drink | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Bulk UpLevel: 15Bulk Up | fighting | 0 | 100 | 20 | ||
| Boosts Attack and Defense. | ||||||
| RolloutLevel: 19Rollout | rock | 30 | 90 | 20 | ||
| Attacks 5 turns with rising power. | ||||||
| Body SlamLevel: 24Body Slam | normal | 85 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| Zen HeadbuttLevel: 29Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| AttractLevel: 35Attract | normal | 0 | 100 | 15 | ||
| Makes the opposite gender infatuated. | ||||||
| Gyro BallLevel: 41Gyro Ball | steel | 1 | 100 | 5 | ||
| User spins and deals damage. | ||||||
| Heal BellLevel: 48Heal Bell | normal | 0 | 100 | 5 | ||
| Eliminates all status problems. | ||||||
| Giga ImpactLevel: 50Giga Impact | normal | 150 | 90 | 5 | ||
| 1st turn: Attack 2nd turn: Rest |
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PresentPresent | normal | 1 | 90 | 15 | |
| A bomb that may restore HP. | |||||
| ReversalReversal | fighting | 1 | 100 | 15 | |
| Stronger if the user's HP is low. | |||||
| Seismic TossSeismic Toss | fighting | 1 | 100 | 20 | |
| The user's level equals damage HP. | |||||
| Hammer ArmHammer Arm | fighting | 100 | 90 | 10 | |
| Heavy hit that lowers user's Speed. | |||||
| EndureEndure | normal | 0 | 100 | 10 | |
| Always leaves at least 1HP. | |||||
| BelchBelch | poison | 120 | 80 | 5 | |
| A horrible belch that can poison. | |||||
| Double EdgeDouble Edge | normal | 120 | 100 | 15 | |
| A tackle that also hurts the user. | |||||
| Work UpWork Up | normal | 0 | 100 | 30 | |
| Raises Attack and Spcl.Atk. |
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| SurfSurf | water | 90 | 100 | 15 | TM49TM49 | |
| A strong watertype attack. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (5)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. |
Type Summary
Weaknesses
Types that deal increased damage to Miltank. Use these types to counter it effectively.
Resistances & Immunities
Types that Miltank resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Miltank, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.