Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Xurkitreein Pokémon Heart & Soul

electric

Pokédex Entry

Glowing Pokémon

One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.

Xurkitree in Pokémon Heart & Soul

Xurkitree is #796 in the Pokédex for Pokémon xurkitree. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#796
Abilities

KOs boost best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Xurkitree isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Tail GlowLevel: 1bug
0020
Flash light that drastically Flashes a light that sharply raises Sp. Atk.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 7electric
0020
A weak jolt of electricity that paralyzes the foe.
Shock WaveLevel: 13electric
60020
A fast and unavoidable electric attack.
IngrainLevel: 19grass
0020
Lays roots that restore HP. The user can't switch out.
Thunder PunchLevel: 23electric
7510015
An electrified punch that may paralyze the foe.
Eerie ImpulseLevel: 29electric
010015
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Signal BeamLevel: 31bug
7510015
A strange beam attack that may confuse the foe.
ThunderboltLevel: 37electric
010015
A strong electrical attack that may paralyze the foe.
HypnosisLevel: 43psychic
06020
A hypnotizing move that may induce sleep.
DischargeLevel: 47electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Electric TerrainLevel: 53electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Power WhipLevel: 59grass
1208510
Violently lashes the foe with vines or tentacles.
Ion DelugeLevel: 67electric
0025
Electrifies Normal-type moves with charged atoms.
Zap CannonLevel: 73electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (30)

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate