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Accent Image to accompany hero

Seakingin Pokémon Heart & Soul

water

Pokédex Entry

Goldfish Pokémon

It punches holes in boulders on stream- beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current.

Seaking in Pokémon Heart & Soul

Seaking is #119 in the Pokédex for Pokémon seaking. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 108 encounter locations.

Type
Water
Dex
#119
Abilities
SWIFT SWIM(Primary)

Raises Speed in rain.

WATER VEIL(Secondary)

Prevents burns.

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
EV Yield
2 Attack
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Seaking appears very common in Mt Silver 1f Moltres Room Hns while surfing, common in Akala Isle Hns while fishing with Super Rod, and common in Dark Cave North Side Hns while fishing with Super Rod, among 28 other areas. Wild ones range from level 19 to 65.

Wild Encounters (41)

Level Up Moves (11)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
SupersonicLevel: 10normal
05520
Emits bizarre sound waves that may confuse the foe.
Horn AttackLevel: 15normal
6510025
Jabs the foe with sharp horns.
FlailLevel: 24normal
110015
Inflicts more damage when the user's HP is down.
Fury AttackLevel: 29normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
WaterfallLevel: 41water
8010015
Charges with speed to climb waterfalls. May flinch.
Horn DrillLevel: 49normal
1305
A one-hit KO attack that uses a horn like a drill.
AgilityLevel: 61psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (5)

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.

TM/HM Moves (28)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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