Accent Image to accompany hero

Panchamin Pokémon Heart & Soul

fighting
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Pokédex Entry

Playful Pokémon

There's no point to the leaf in its mouth, aside from an effort to look cool. It's mischievous, so it's not well suited to inexperienced Trainers.

Pancham in Pokémon Heart & Soul

Pancham is #674 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#674
Abilities
Iron Fist(Primary)

Boosts punching moves.

Mold Breaker(Secondary)

Moves hit through abilities.

Scrappy(Hidden)

Hits Ghost-type Pokémon.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
220
pokeball
Poké Ball17.3%
greatball
Great Ball23.9%
ultraball
Ultra Ball29.7%
Base Exp
70
EV Yield
1 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Pancham has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Arm ThrustLevel: 7fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Work UpLevel: 10normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Karate ChopLevel: 12fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Comet PunchLevel: 15normal
PWR18ACC85PP15
Repeatedly punches the foe 2 to 5 times.
SlashLevel: 20normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Circle ThrowLevel: 25fighting
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Vital ThrowLevel: 27fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
Body SlamLevel: 33normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
CrunchLevel: 39dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
EntrainmentLevel: 42normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Parting ShotLevel: 45dark
PWR0ACC100PP20
Lowers the foe's Attack and Sp. Atk, then switches out.
Sky UppercutLevel: 48fighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.

Egg Moves (6)

Quashdark
PWR0ACC100PP15
Suppresses the foe, making it move last.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Foul Playdark
PWR95ACC100PP15
The higher the foe's Attack the more damage caused.
Storm Throwfighting
PWR0ACC100PP10
This attack always results in a critical hit.
Power Tripdark
PWR20ACC100PP10
It hits harder the more stat boosts the user has.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Arm ThrustLevel: 7fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Work UpLevel: 10normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Karate ChopLevel: 12fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Comet PunchLevel: 15normal
PWR18ACC85PP15
Repeatedly punches the foe 2 to 5 times.
SlashLevel: 20normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Circle ThrowLevel: 25fighting
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Vital ThrowLevel: 27fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
Body SlamLevel: 33normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
CrunchLevel: 39dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
EntrainmentLevel: 42normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Parting ShotLevel: 45dark
PWR0ACC100PP20
Lowers the foe's Attack and Sp. Atk, then switches out.
Sky UppercutLevel: 48fighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.

TM/HM Moves (42)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Pancham. Use these types to counter it effectively.

Resistances & Immunities

Types that Pancham resists or is immune to. Avoid using these types against it.

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