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Accent Image to accompany hero

Panchamin Pokémon Heart & Soul

fighting

Pokédex Entry

Playful Pokémon

There's no point to the leaf in its mouth, aside from an effort to look cool. It's mischievous, so it's not well suited to inexperienced Trainers.

Pancham in Pokémon Heart & Soul

Pancham is #674 in the Pokédex for Pokémon pancham. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#674
Abilities
IRON FIST(Primary)

Boosts punching moves.

MOLD BREAKER(Secondary)

Moves hit through abilities.

SCRAPPY(Hidden)

Hits Ghost-type Pokémon.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
220
pokeball
Poké Ball17.3%
greatball
Great Ball23.9%
ultraball
Ultra Ball29.7%
Base Exp
70
EV Yield
1 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Pancham isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Arm ThrustLevel: 7fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Work UpLevel: 10normal
0030
The user is roused. Ups Attack and Sp. Atk.
Karate ChopLevel: 12normal
5010025
A chopping attack with a high critical-hit ratio.
Comet PunchLevel: 15normal
188515
Repeatedly punches the foe 2 to 5 times.
SlashLevel: 20normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Circle ThrowLevel: 25fighting
609010
Knocks foe away to switch it out or end wild battle.
Vital ThrowLevel: 27fighting
70010
Makes the user's move last, but it never misses.
Body SlamLevel: 33normal
8510015
A full-body slam that may cause paralysis.
CrunchLevel: 39dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
EntrainmentLevel: 42normal
010015
Makes the foe mimic the user, gaining its Ability.
Parting ShotLevel: 45dark
010020
Lowers the foe's Attack and Sp. Atk, then switches out.
Sky UppercutLevel: 48fighting
859015
An uppercut thrown as if leaping into the sky.

TM/HM Moves (42)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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