Accent Image to accompany hero

Mothimin Pokémon Heart & Soul

bugflying

Pokédex Entry

Moth Pokémon

It does not keep a nest. While it loves floral honey, it won't gather any itself. Instead, it plots to steal honey collected by Combee.

Mothim in Pokémon Heart & Soul

Mothim is #414 in the Pokédex for Pokémon Heart & Soul. This page covers its bug/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugFlying
Dex
#414
Abilities
Swarm(Primary)

Ups Bug moves in a pinch.

Tinted Lens(Secondary)

Ups “not very effective”.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
148
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
Weak To
fire ×2electric ×2ice ×2flying ×2rock ×4
Resists
grass ×0.25fighting ×0.25bug ×0.5
Immune To
ground

Evolution Chain

Base form
Base form
Base form
Level up Burmy to Lv. 20
Level up Burmy to Lv. 20
Level up Burmy to Lv. 20
Level up Burmy to Lv. 20
Level up Burmy to Lv. 20
Level up Burmy to Lv. 20

How to Obtain

Mothim isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Quiver DanceLevel: 0bug
0020
Dances to raise Sp. Atk Sp. Def and Speed.
Quiver DanceLevel: 1bug
0020
Dances to raise Sp. Atk Sp. Def and Speed.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Bug BiteLevel: 1bug
6010020
Eats the foe's held Berry gaining its effect.
ProtectLevel: 10normal
0010
Evades attack, but may fail if used in succession.
Bug BiteLevel: 15bug
6010020
Eats the foe's held Berry gaining its effect.
Hidden PowerLevel: 20normal
010015
The type varies with the user.The type and effectiveness vary with the user.
ConfusionLevel: 23psychic
5010025
A psychic attack that may cause confusion.
GustLevel: 26flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Poison PowderLevel: 29poison
07535
Scatters a toxic powder that may poison the foe.
PsybeamLevel: 32psychic
6510020
Fires a peculiar ray that may confuse the foe.
CamouflageLevel: 35normal
0020
Alters the Pokémon's type depending on the location.
Silver WindLevel: 38bug
601005
A powdery attack that may raise abilities.
Air SlashLevel: 41flying
75950
Attacks with a blade of air. May cause flinching.
PsychicLevel: 44psychic
9010010
A powerful psychic attack that may lower Sp. Def.
LungeLevel: 47bug
8010015
Lunges at the foe to lower its Attack stat.
Bug BuzzLevel: 50bug
9010010
A damaging sound wave that may lower Sp. Def.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Bug BiteLevel: 15bug
6010020
Eats the foe's held Berry gaining its effect.
Hidden PowerLevel: 20normal
010015
The type varies with the user.The type and effectiveness vary with the user.
ConfusionLevel: 23psychic
5010025
A psychic attack that may cause confusion.
GustLevel: 26flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Poison PowderLevel: 29poison
07535
Scatters a toxic powder that may poison the foe.
PsybeamLevel: 32psychic
6510020
Fires a peculiar ray that may confuse the foe.
CamouflageLevel: 35normal
0020
Alters the Pokémon's type depending on the location.
Silver WindLevel: 38bug
601005
A powdery attack that may raise abilities.
Air SlashLevel: 41flying
75950
Attacks with a blade of air. May cause flinching.
PsychicLevel: 44psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Bug BuzzLevel: 47bug
9010010
A damaging sound wave that may lower Sp. Def.

TM/HM Moves (35)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.

Type Summary

5
Weaknesses
3
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Mothim. Use these types to counter it effectively.

Resistances & Immunities

Types that Mothim resists or is immune to. Avoid using these types against it.

Immunities (0×)

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