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Mienshaoin Pokémon Heart & Soul

fighting
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Pokédex Entry

Martial Arts Pokémon

They use the long fur on their arms as a whip to strike their opponents. Its arm attacks come with such rapidity that they cannot even be seen.

Mienshao in Pokémon Heart & Soul

Mienshao is #620 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#620
Abilities
Inner Focus(Primary)

Prevents flinching.

Regenerator(Secondary)

Heals upon switching out.

Reckless(Hidden)

Boosts moves with recoil.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Mienshao has no wild encounters recorded in this game. Evolve mienfoo to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

Aura SphereLevel: 1fighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.
ReversalLevel: 1fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
MeditateLevel: 1psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Fake OutLevel: 1normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
MeditateLevel: 5psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 9fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Fake OutLevel: 13normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Double SlapLevel: 17normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Calm MindLevel: 25psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Force PalmLevel: 29fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Drain PunchLevel: 33fighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
Jump KickLevel: 37fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
U TurnLevel: 41bug
PWR70ACC100PP20
Does damage then switches out the user.
Wide GuardLevel: 45rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
BounceLevel: 49flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
High Jump KickLevel: 56fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
ReversalLevel: 63fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Aura SphereLevel: 70fighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.

Egg Moves (9)

Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Vital Throwfighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Low Kickfighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Ally Switchpsychic
PWR0ACC0PP15
The user switches places with its partner.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
MeditateLevel: 1psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Fake OutLevel: 1normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
MeditateLevel: 5psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 9fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Fake OutLevel: 13normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Double SlapLevel: 17normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Calm MindLevel: 25psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Force PalmLevel: 29fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Drain PunchLevel: 33fighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
Jump KickLevel: 37fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
U TurnLevel: 41bug
PWR70ACC100PP20
Does damage then switches out the user.
Wide GuardLevel: 45rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
BounceLevel: 49flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
High Jump KickLevel: 56fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
ReversalLevel: 63fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Aura SphereLevel: 70fighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Mienshao cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Quick GuardLevel: 45(Mienfoo · Level 45)fighting
PWR0ACC0PP15
Evades priority attacks for one turn.

TM/HM Moves (41)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mienshao. Use these types to counter it effectively.

Resistances & Immunities

Types that Mienshao resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mienshao differs across the games we cover →

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