Mienfooin Pokémon Heart & Soul
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Pokédex Entry
Martial Arts Pokémon
They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise. What it lacks in power, it makes up for in quantity.
Mienfoo in Pokémon Heart & Soul
Mienfoo is #619 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents flinching.
Heals upon switching out.
Boosts moves with recoil.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| MeditateLevel: 5Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| DetectLevel: 9Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Fake OutLevel: 13Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| Moves 1st and flinches. Only works on user's 1st turn. | ||||||
| Double SlapLevel: 17Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| SwiftLevel: 21Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| Calm MindLevel: 25Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Force PalmLevel: 29Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| Drain PunchLevel: 33Drain Punch | fighting | PWR0 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Jump KickLevel: 37Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| U TurnLevel: 41U Turn | bug | PWR70 | ACC100 | PP20 | ||
| Does damage then switches out the user. | ||||||
| Quick GuardLevel: 45Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| BounceLevel: 49Bounce | flying | PWR85 | ACC85 | PP5 | ||
| Bounces up, then down the next turn. May paralyze. | ||||||
| High Jump KickLevel: 50High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| ReversalLevel: 57Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Aura SphereLevel: 61Aura Sphere | fighting | PWR0 | ACC0 | PP20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| Vital ThrowVital Throw | fighting | PWR70 | ACC0 | PP10 | |
| Makes the user's move last, but it never misses. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| Smelling SaltsSmelling Salts | normal | PWR0 | ACC100 | PP10 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Low KickLow Kick | fighting | PWR0 | ACC0 | PP20 | |
| A low, tripping kick that may cause flinching. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
| Me FirstMe First | normal | PWR0 | ACC0 | PP20 | |
| Executes the foe's attack with greater power. | |||||
| Knock OffKnock Off | dark | PWR0 | ACC100 | PP20 | |
| Knocks down the foe's held item to prevent its use. | |||||
| Ally SwitchAlly Switch | psychic | PWR0 | ACC0 | PP15 | |
| The user switches places with its partner. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| MeditateLevel: 5Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| DetectLevel: 9Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Fake OutLevel: 13Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| Moves 1st and flinches. Only works on user's 1st turn. | ||||||
| Double SlapLevel: 17Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| SwiftLevel: 21Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| Calm MindLevel: 25Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Force PalmLevel: 29Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| Drain PunchLevel: 33Drain Punch | fighting | PWR0 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| Jump KickLevel: 37Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| U TurnLevel: 41U Turn | bug | PWR70 | ACC100 | PP20 | ||
| Does damage then switches out the user. | ||||||
| Quick GuardLevel: 45Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| BounceLevel: 49Bounce | flying | PWR85 | ACC85 | PP5 | ||
| Bounces up, then down the next turn. May paralyze. | ||||||
| High Jump KickLevel: 53High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| ReversalLevel: 57Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Aura SphereLevel: 61Aura Sphere | fighting | PWR0 | ACC0 | PP20 | ||
| Attacks with an aura blast that cannot be evaded. | ||||||
TM/HM Moves (39)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Mienfoo. Use these types to counter it effectively.
Resistances & Immunities
Types that Mienfoo resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mienfoo, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.