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Mienfooin Pokémon Heart & Soul

fighting

Pokédex Entry

Martial Arts Pokémon

They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise. What it lacks in power, it makes up for in quantity.

Mienfoo in Pokémon Heart & Soul

Mienfoo is #619 in the Pokédex for Pokémon mienfoo. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#619
Abilities
INNER FOCUS(Primary)

Prevents flinching.

REGENERATOR(Secondary)

Heals upon switching out.

RECKLESS(Hidden)

Boosts moves with recoil.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
70
EV Yield
1 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Mienfoo isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
MeditateLevel: 5psychic
0040
Meditates in a peaceful fashion to raise Attack.
DetectLevel: 9fighting
005
Evades attack, but may fail if used in succession.
Fake OutLevel: 13normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Double SlapLevel: 17normal
158510
Repeatedly slaps the foe 2 to 5 times.
SwiftLevel: 21normal
60020
Sprays star-shaped rays that never miss.
Calm MindLevel: 25psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Force PalmLevel: 29fighting
6010010
A shock wave attack that may paralyze the foe.
Drain PunchLevel: 33fighting
01000
Attack that absorbs half the damage inflicted.
Jump KickLevel: 37fighting
70950
A strong jumping kick. May miss and hurt the kicker.
U TurnLevel: 41bug
7010020
Does damage then switches out the user.
Quick GuardLevel: 45fighting
0015
Evades priority attacks for one turn.
BounceLevel: 49flying
85855
Bounces up, then down the next turn. May paralyze.
High Jump KickLevel: 53fighting
85900
A jumping knee kick. If it misses, the user is hurt.
ReversalLevel: 57fighting
110015
Inflicts more damage when the user's HP is down.
Aura SphereLevel: 61fighting
0020
Attacks with an aura blast that cannot be evaded.

TM/HM Moves (39)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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