Accent Image to accompany hero

Iron Leavesin Pokémon Heart & Soul

grasspsychic
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Pokédex Entry

Paradox Pokémon

According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.

Iron Leaves in Pokémon Heart & Soul

Iron Leaves is #1010 in the Pokédex for Pokémon Heart & Soul. This page covers its grass/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GrassPsychic
Dex
#1010
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
5
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
295
EV Yield
3 Attack
Wild Held Items
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×4ghost ×2dark ×2
Resists
water ×0.5electric ×0.5grass ×0.5fighting ×0.5ground ×0.5psychic ×0.5

How to Obtain

Iron Leaves has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

QuashLevel: 1dark
PWR0ACC100PP15
Suppresses the foe, making it move last.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Work UpLevel: 1normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Magical LeafLevel: 7grass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
RetaliateLevel: 14normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Quick GuardLevel: 21fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Night SlashLevel: 28dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Swords DanceLevel: 35normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Sacred SwordLevel: 42fighting
PWR90ACC100PP0
Strikes through the foe's stat changes.
Leaf BladeLevel: 49grass
PWR0ACC100PP15
Slashes with a sharp leaf. High critical-hit ratio.
PsybladeLevel: 56psychic
PWR80ACC100PP15
This move's power increases when on Electric Terrain.
Close CombatLevel: 63fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ImprisonLevel: 70psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
MegahornLevel: 77bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Ally SwitchLevel: 84psychic
PWR0ACC0PP15
The user switches places with its partner.
Solar BladeLevel: 91grass
PWR125ACC100PP10
Charges first turn, then chops with a blade of light.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

QuashLevel: 1dark
PWR0ACC100PP15
Suppresses the foe, making it move last.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Work UpLevel: 1normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Magical LeafLevel: 7grass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
RetaliateLevel: 14normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Quick GuardLevel: 21fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Night SlashLevel: 28dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Swords DanceLevel: 35normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Sacred SwordLevel: 42fighting
PWR90ACC100PP0
Strikes through the foe's stat changes.
Leaf BladeLevel: 49grass
PWR0ACC100PP15
Slashes with a sharp leaf. High critical-hit ratio.
PsybladeLevel: 56psychic
PWR80ACC100PP15
This move's power increases when on Electric Terrain.
Close CombatLevel: 63fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ImprisonLevel: 70psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
MegahornLevel: 77bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Ally SwitchLevel: 84psychic
PWR0ACC0PP15
The user switches places with its partner.
Solar BladeLevel: 91grass
PWR125ACC100PP10
Charges first turn, then chops with a blade of light.

TM/HM Moves (25)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

7
Weaknesses
6
Resistances
0
Immunities
5
Neutral

Weaknesses

Types that deal increased damage to Iron Leaves. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Leaves resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Iron Leaves differs across the games we cover →

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