Iron Leavesin Pokémon Heart & Soul
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Pokédex Entry
Paradox Pokémon
According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.
Iron Leaves in Pokémon Heart & Soul
Iron Leaves is #1010 in the Pokédex for Pokémon Heart & Soul. This page covers its grass/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Elec. field ups best stat.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| QuashLevel: 1Quash | dark | PWR0 | ACC100 | PP15 | ||
| Suppresses the foe, making it move last. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Work UpLevel: 1Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Magical LeafLevel: 7Magical Leaf | grass | PWR60 | ACC0 | PP20 | ||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| RetaliateLevel: 14Retaliate | normal | PWR70 | ACC100 | PP5 | ||
| Attack that does more damage if an ally fainted. | ||||||
| Quick GuardLevel: 21Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| Night SlashLevel: 28Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| Swords DanceLevel: 35Swords Dance | normal | PWR0 | ACC0 | PP0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Sacred SwordLevel: 42Sacred Sword | fighting | PWR90 | ACC100 | PP0 | ||
| Strikes through the foe's stat changes. | ||||||
| Leaf BladeLevel: 49Leaf Blade | grass | PWR0 | ACC100 | PP15 | ||
| Slashes with a sharp leaf. High critical-hit ratio. | ||||||
| PsybladeLevel: 56Psyblade | psychic | PWR80 | ACC100 | PP15 | ||
| This move's power increases when on Electric Terrain. | ||||||
| Close CombatLevel: 63Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| ImprisonLevel: 70Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| MegahornLevel: 77Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack using out-thrust horns. | ||||||
| Ally SwitchLevel: 84Ally Switch | psychic | PWR0 | ACC0 | PP15 | ||
| The user switches places with its partner. | ||||||
| Solar BladeLevel: 91Solar Blade | grass | PWR125 | ACC100 | PP10 | ||
| Charges first turn, then chops with a blade of light. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| QuashLevel: 1Quash | dark | PWR0 | ACC100 | PP15 | ||
| Suppresses the foe, making it move last. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Work UpLevel: 1Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| Magical LeafLevel: 7Magical Leaf | grass | PWR60 | ACC0 | PP20 | ||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| RetaliateLevel: 14Retaliate | normal | PWR70 | ACC100 | PP5 | ||
| Attack that does more damage if an ally fainted. | ||||||
| Quick GuardLevel: 21Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| Night SlashLevel: 28Night Slash | dark | PWR70 | ACC100 | PP15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| Swords DanceLevel: 35Swords Dance | normal | PWR0 | ACC0 | PP0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| Sacred SwordLevel: 42Sacred Sword | fighting | PWR90 | ACC100 | PP0 | ||
| Strikes through the foe's stat changes. | ||||||
| Leaf BladeLevel: 49Leaf Blade | grass | PWR0 | ACC100 | PP15 | ||
| Slashes with a sharp leaf. High critical-hit ratio. | ||||||
| PsybladeLevel: 56Psyblade | psychic | PWR80 | ACC100 | PP15 | ||
| This move's power increases when on Electric Terrain. | ||||||
| Close CombatLevel: 63Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| ImprisonLevel: 70Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| MegahornLevel: 77Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack using out-thrust horns. | ||||||
| Ally SwitchLevel: 84Ally Switch | psychic | PWR0 | ACC0 | PP15 | ||
| The user switches places with its partner. | ||||||
| Solar BladeLevel: 91Solar Blade | grass | PWR125 | ACC100 | PP10 | ||
| Charges first turn, then chops with a blade of light. | ||||||
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| X ScissorX Scissor | bug | PWR80 | ACC100 | PP15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Iron Leaves. Use these types to counter it effectively.
Resistances & Immunities
Types that Iron Leaves resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Iron Leaves, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.