Falinksin Pokémon SoulGold
fighting
Pokédex Entry
Formation Pokémon
Five of them are troopers, and one is the brass. The brass's orders are absolute.
Falinks in Pokémon SoulGold
Falinks is #870 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 9 encounter locations.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
2 Forms Available
Type
Fighting
Dex
#870
Abilities
Battle Armor(Primary)
Blocks critical hits.
Defiant(Secondary)
Lowered stats up Attack.
Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
fairy, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
165
EV Yield
2 Attack1 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5
Evolution Chain
How to Obtain
Falinks appears in Route 50 (uncommon), and in Tin Tower 3F (rare), among six other areas. Falinks can also be found in a hidden grotto in Lake Of Rage. Wild ones range from level 35 to 55.
Wild Encounters (9)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ProtectLevel: 1Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rock SmashLevel: 5Rock Smash | fighting | PWR0 | ACC100 | PP15 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| Focus EnergyLevel: 10Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| HeadbuttLevel: 15Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| Bulk UpLevel: 20Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| EndureLevel: 25Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| ReversalLevel: 30Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| First ImpressionLevel: 35First Impression | bug | PWR90 | ACC100 | PP10 | ||
| Hits hard and first. Only works first turn. | ||||||
| No RetreatLevel: 40No Retreat | fighting | PWR0 | ACC0 | PP5 | ||
| Raises all of the user's stats but prevents escape. | ||||||
| Iron DefenseLevel: 45Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Close CombatLevel: 50Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| MegahornLevel: 55Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack using out-thrust horns. | ||||||
| CounterLevel: 60Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Triple ArrowsLevel: 65Triple Arrows | fighting | PWR0 | ACC100 | PP0 | ||
| High critical hit ratio. May lower Defense or flinch. | ||||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| An attack that leaves the foe with at least 1 HP. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| An attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | PWR60 | ACC100 | PP15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| Smart StrikeSmart Strike | steel | PWR70 | ACC0 | PP10 | TM67TM67 | |
| Hits with an accurate horn that never misses. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TrailblazeTrailblaze | grass | PWR50 | ACC100 | PP20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
Type Summary
3
Weaknesses
3
Resistances
0
Immunities
12
Neutral
Weaknesses
Types that deal increased damage to Falinks. Use these types to counter it effectively.
Resistances & Immunities
Types that Falinks resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Falinks, either offensively or defensively.
Drifloon
ghostflying
2× STAB damage • Immune to fighting
2×Good
Drifblim
ghostflying
2× STAB damage • Immune to fighting
2×Good
Hoopa
psychicghost
2× STAB damage • Immune to fighting
2×Good
Mimikyu
ghostfairy
2× STAB damage • Immune to fighting
2×Good
Lunala
psychicghost
2× STAB damage • Immune to fighting
2×Good
Flutter Mane
ghostfairy
2× STAB damage • Immune to fighting
2×Good
Butterfree
bugflying
2× STAB damage • Resists fighting
2×Good
Zubat
poisonflying
2× STAB damage • Resists fighting
2×Good
Golbat
poisonflying
2× STAB damage • Resists fighting
2×Good
Mr. Mime
psychicfairy
2× STAB damage • Resists fighting
2×Good
Scyther
bugflying
2× STAB damage • Resists fighting
2×Good
Crobat
poisonflying
2× STAB damage • Resists fighting
2×Good
Togetic
fairyflying
2× STAB damage • Resists fighting
2×Good
Natu
psychicflying
2× STAB damage • Resists fighting
2×Good
Xatu
psychicflying
2× STAB damage • Resists fighting
2×Good
Yanma
bugflying
2× STAB damage • Resists fighting
2×Good
Lugia
psychicflying
2× STAB damage • Resists fighting
2×Good
Ralts
psychicfairy
2× STAB damage • Resists fighting
2×Good
Kirlia
psychicfairy
2× STAB damage • Resists fighting
2×Good
Gardevoir
psychicfairy
2× STAB damage • Resists fighting
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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