Accent Image to accompany hero

Dottlerin Pokémon Heart & Soul

bugpsychic
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Pokédex Entry

Radome Pokémon

It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

Dottler in Pokémon Heart & Soul

Dottler is #825 in the Pokédex for Pokémon Heart & Soul. This page covers its bug/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugPsychic
Dex
#825
Abilities
Swarm(Primary)

Ups Bug moves in a pinch.

Compound Eyes(Secondary)

Raises accuracy.

Telepathy(Hidden)

Can't be damaged by an ally.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
117
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
fire ×2flying ×2bug ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25ground ×0.5psychic ×0.5

How to Obtain

Dottler has no wild encounters recorded in this game. Evolve blipbug to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (7)

ConfusionLevel: 0psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Light ScreenLevel: 0psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 0psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
ReflectLevel: 1psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Light ScreenLevel: 1psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Struggle BugLevel: 1bug
PWR0ACC100PP20
Resisting, the user attacks the foes. Lowers Sp. Atk.

Egg Moves (4)

Infestationbug
PWR20ACC100PP20
The foe is infested and attacked for turns.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Sticky Webbug
PWR0ACC0PP20
Weaves a sticky net that slows foes switching in.
Recovernormal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (7)

ConfusionLevel: 0psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Light ScreenLevel: 0psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 0psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
ReflectLevel: 1psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Light ScreenLevel: 1psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Struggle BugLevel: 1bug
PWR0ACC100PP20
Resisting, the user attacks the foes. Lowers Sp. Atk.

TM/HM Moves (23)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

6
Weaknesses
4
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Dottler. Use these types to counter it effectively.

Resistances & Immunities

Types that Dottler resists or is immune to. Avoid using these types against it.

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