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Dottlerin Pokémon Heart & Soul

bugpsychic

Pokédex Entry

Radome Pokémon

It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

Dottler in Pokémon Heart & Soul

Dottler is #825 in the Pokédex for Pokémon dottler. This page covers its bug/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugPsychic
Dex
#825
Abilities
SWARM(Primary)

Ups Bug moves in a pinch.

COMPOUND EYES(Secondary)

Raises accuracy.

TELEPATHY(Hidden)

Can't be damaged by an ally.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
117
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
fire ×2flying ×2bug ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5fighting ×0.25ground ×0.5psychic ×0.5

How to Obtain

Dottler isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (7)

ConfusionLevel: 0psychic
5010025
A psychic attack that may cause confusion.
Light ScreenLevel: 0psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 0psychic
0020
Wall of light cuts physical damage for 5 turns.
ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
Light ScreenLevel: 1psychic
0030
Wall of light cuts special damage for 5 turns.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Struggle BugLevel: 1bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.

TM/HM Moves (23)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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