Accent Image to accompany hero

Trapinchin Pokémon Emerald Legacy

ground

Pokédex Entry

Ant Pit Pokémon

Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

Trapinch in Pokémon Emerald Legacy

Trapinch is #328 in the Pokédex for Pokémon Emerald Legacy. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Ground
Dex
#116 Hoenn Dex · #328 National
Abilities
Hyper Cutter(Primary)

Prevents ATTACK reduction.

Arena Trap(Secondary)

Prevents fleeing.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
73
EV Yield
1 Attack
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

Trapinch can be found in Mirage Tower 1F (uncommon), in Mirage Tower 2F (uncommon), and in Mirage Tower 3F (uncommon), among two other areas. Wild ones range from level 20 to 27.

Wild Encounters (5)

Level Up Moves (12)

BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Sand AttackLevel: 9ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Sand TombLevel: 12ground
PWR35ACC100PP15
Traps and hurts the foe in quicksand for 2 to 5 turns.
Faint AttackLevel: 17dark
PWR70ACC0PP20
Draws the foe close, then strikes without fail.
DigLevel: 21ground
PWR70ACC100PP20
Digs underground the first turn and strikes next turn.
SandstormLevel: 26rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
CrunchLevel: 30dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower DEFENSE.
MagnitudeLevel: 38ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Rock SlideLevel: 40rock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
ScreechLevel: 43normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
EarthquakeLevel: 48ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 55normal
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.

Egg Moves (3)

Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Quick Attacknormal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Gustflying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.

TM/HM Moves (21)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP15TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (10)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Trapinch. Use these types to counter it effectively.

Resistances & Immunities

Types that Trapinch resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Trapinch differs across the games we cover →

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