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Bogmirein Pokémon Ghost Grey

ghost

Bogmire in Pokémon Ghost Grey

Bogmire is #410 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ghost
Dex
#410 Regional Dex
Abilities
Pressure(Primary)

Raises foe's PP usage.

Liquid Ooze(Secondary)

Draining causes injury.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
7
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
215
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

There's a one-time encounter in Castle Of Greed at level 55.

LocationLevelMethodFormHeld ItemPrerequisite
Castle Of GreedLv. 55static-JackoLantern-

Level Up Moves (15)

SuffocateLevel: 1ghost
PWR10ACC90PP20
The user attacks with eerie forces to trap the foe two to five turns.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Night ShadeLevel: 9ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
Fake TearsLevel: 17dark
PWR0ACC100PP20
The user feigns crying to sharply lower the foe's Sp. Def stat.
Water PulseLevel: 25water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
ScreechLevel: 33normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
PsychicLevel: 41psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow BallLevel: 49ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
SpikesLevel: 57ground
PWR0ACC0PP20
A trap of spikes is laid around the foe's party to hurt foes switching in.
CurseLevel: 65typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Acid ArmorLevel: 73poison
PWR0ACC0PP40
The user alters its cells to liquefy itself and sharply raise Defense.
Double TeamLevel: 81normal
PWR0ACC0PP15
The user creates illusory copies of itself to raise its evasiveness.
Perish SongLevel: 89normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Farewell…Level: 97ghost
PWR200ACC100PP5
The user blows up to inflict severe damage, even sacrificing its soul.
Destiny BondLevel: 97ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.

TM/HM Moves (32)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (19)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Bogmire. Use these types to counter it effectively.

Resistances & Immunities

Types that Bogmire resists or is immune to. Avoid using these types against it.

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