Accent Image to accompany hero

Geodudein Pokémon Emerald Legacy

rockground

Pokédex Entry

Rock Pokémon

It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.

Geodude in Pokémon Emerald Legacy

Geodude is #74 in the Pokédex for Pokémon Emerald Legacy. This page covers its rock/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.

Type
RockGround
Dex
#057 Hoenn Dex · #074 National
Abilities
Rock Head(Primary)

Prevents recoil damage.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
86
EV Yield
1 Defense
Wild Held Items
Weak To
water ×4grass ×4ice ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.25flying ×0.5rock ×0.5
Immune To
electric

How to Obtain

Geodude appears very common in Route 111 while Rock Smash, very common in Route 114 while Rock Smash, and very common in Safari Zone North while Rock Smash, among 12 other areas. Wild ones range from level five to 40.

Wild Encounters (15)

Level Up Moves (12)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
Mud SportLevel: 1ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise DEFENSE.
Mud SlapLevel: 6ground
PWR30ACC100PP15
Hurls mud in the foe's face to reduce its accuracy.
Rock ThrowLevel: 11rock
PWR50ACC95PP25
Throws small rocks to strike the foe.
MagnitudeLevel: 16ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Self DestructLevel: 21normal
PWR200ACC100PP5
Inflicts severe damage but makes the user faint.
RolloutLevel: 26rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Rock BlastLevel: 37rock
PWR25ACC90PP15
Hurls boulders at the foe 2 to 5 times in a row.
EarthquakeLevel: 42ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
ExplosionLevel: 46normal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.
Double EdgeLevel: 52normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (3)

Mega Punchnormal
PWR90ACC95PP20
A strong punch thrown with incredible power.
Rock Sliderock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.
Blocknormal
PWR0ACC100PP5
Blocks the foe's way to prevent escape.

TM/HM Moves (21)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (19)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any POKéMON move at random.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

6
Weaknesses
5
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Geodude. Use these types to counter it effectively.

Resistances & Immunities

Types that Geodude resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Geodude differs across the games we cover →

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