Accent Image to accompany hero

Mr-Rimein Pokémon Crystal Advance Redux

icepsychic

Pokédex Entry

Comedian Pokémon

It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

Mr-Rime in Pokémon Crystal Advance Redux

Mr-Rime is #866 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IcePsychic
Dex
#866
Abilities
Vital Spirit(Primary)

Unable to be put to sleep.

Ice Body(Secondary)

Restores 1/16 HP each turn during snow.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
209
EV Yield
None
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Mime-jr knowing Mimic
Use Zonal Stone on Mime-jr
• Level up Mr-mime to Lv. 42
• Use Zonal Stone on Mr-mime

How to Obtain

Mr-Rime has no wild encounters recorded in this game. Evolve Mr-Mime or Mime-Jr to get one.

Level Up Moves (28)

Shock WaveLevel: 1electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
BarrierLevel: 1psychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Power SwapLevel: 3psychic
PWR0ACC0PP10
The user swaps any changes to its Attack and Sp. Atk with the foe.
Guard SwapLevel: 3psychic
PWR0ACC0PP10
The user swaps any changes to its Defense and Sp. Def with the foe.
CopycatLevel: 5normal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
MeditateLevel: 8psychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
EncoreLevel: 11normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Powder SnowLevel: 15ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. It may leave the foe frostbitten.
MimicLevel: 18normal
PWR0ACC100PP10
The user copies the move last used by the foe for the rest of the battle.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
ReflectLevel: 22psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
PsybeamLevel: 25psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Icy WindLevel: 25ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
Drain PunchLevel: 29fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
RecycleLevel: 32normal
PWR0ACC0PP10
A move that recycles a used item for use once more.
Signal BeamLevel: 35bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
TrickLevel: 37psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Teeter DanceLevel: 39normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
PsychicLevel: 41psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Ice BeamLevel: 43ice
PWR95ACC100PP10
The foe is struck with an icy beam. It may leave the foe frostbitten.
Role PlayLevel: 45psychic
PWR0ACC0PP10
The user mimics the foe completely and copies the foe's ability.
Baton PassLevel: 47normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
SafeguardLevel: 50normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
HypnosisLevel: 54psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Freezy FrostLevel: 57ice
PWR0ACC85PP15
A Chilling blast that will cause foes to become frostbitten.
BlizzardLevel: 61ice
PWR120ACC70PP5
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Foul PlayLevel: 65dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Mr-Rime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Magical LeafLevel: 1(Mime-Jr · Level 1)grass
PWR60ACC0PP20
The foe is attacked with a strange leaf that cannot be evaded.
Double SlapLevel: 15(Mime-Jr · Level 15)normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.

TM/HM Moves (27)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (28)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Frost Breath(Goldenrod Dept., Mt Mortar)ice
PWR40ACC90PP10Tutor
The user blows cold air at the foe. It always results in a critical hit.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

6
Weaknesses
2
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mr-Rime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr-Rime resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr-Rime differs across the games we cover →

Related tools
Use ← → arrow keys to navigate