Accent Image to accompany hero

Aipomin Pokémon Crystal Advance Redux

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Pokédex Entry

Long Tail Pokémon

It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.

Aipom in Pokémon Crystal Advance Redux

Aipom is #190 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Normal
Dex
#190
Abilities
Run Away(Primary)

Makes escaping easier.

Skill Link(Secondary)

Multi-hit moves hit five times.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
94
EV Yield
1 Speed
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Aipom knowing Doublehit

How to Obtain

You can catch Aipom in Cinnabar Volcano while walking or Rock Smash (uncommon), in Safari Zone (uncommon), and in Azalea Town while Rock Smash (rare), among four other areas. Wild ones range from level 10 to 36.

Wild Encounters (8)

Level Up Moves (20)

ScratchLevel: 1normal
PWR40ACC100PP35
Hard, pointed, and sharp claws rake the foe.
Tail WhipLevel: 1normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Sand-AttackLevel: 3ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
AstonishLevel: 5ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Double SlapLevel: 7normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
Slack OffLevel: 10normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
PaybackLevel: 12dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
TickleLevel: 15normal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.
Fury SwipesLevel: 18normal
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
SwiftLevel: 22normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
ScreechLevel: 25normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
AgilityLevel: 29psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Double HitLevel: 32normal
PWR35ACC100PP15
The user slams the foe twice in a row with a long tail, vines, etc.
BounceLevel: 36flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Work UpLevel: 39normal
PWR0ACC0PP30
The user rouses itself to raise its Attack and Sp. Atk stats.
Shadow ClawLevel: 43ghost
PWR70ACC100PP15
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Baton PassLevel: 46normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Mega KickLevel: 50normal
PWR120ACC75PP5
The foe is attacked by a kick fired with muscle-packed power.
DynamicpunchLevel: 54fighting
PWR100ACC50PP5
The foe is punched with the user's full power. It confuses the foe if it hits.
Iron TailLevel: 60steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.

Egg Moves (11)

Agilitypsychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Beat Updark
PWR20ACC100PP10
All party Pokémon join in the attack. The more allies, the more damage.
Bounceflying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Covetnormal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Double Slapnormal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
Fake Outnormal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Slamnormal
PWR80ACC75PP20
The foe is struck with a long tail, vines, etc.
Spiteghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.

TM/HM Moves (29)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (24)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Aipom. Use these types to counter it effectively.

Resistances & Immunities

Types that Aipom resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Aipom differs across the games we cover →

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