Aipomin Pokémon Crystal Advance Redux
Pokédex Entry
Long Tail Pokémon
It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
Aipom in Pokémon Crystal Advance Redux
Aipom is #190 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.
Makes escaping easier.
Multi-hit moves hit five times.
How to Obtain
Wild Encounters (8)
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Hard, pointed, and sharp claws rake the foe. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Sand-AttackLevel: 3Sand-Attack | ground | PWR0 | ACC100 | PP15 | ||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | ||||||
| AstonishLevel: 5Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| Double SlapLevel: 7Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| The foe is slapped repeatedly, back and forth, two to five times. | ||||||
| Slack OffLevel: 10Slack Off | normal | PWR0 | ACC0 | PP10 | ||
| The user slacks off and restores its HP by half its full HP. | ||||||
| PaybackLevel: 12Payback | dark | PWR50 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| TickleLevel: 15Tickle | normal | PWR0 | ACC100 | PP20 | ||
| The foe is made to laugh, reducing its Attack and Defense stats. | ||||||
| Fury SwipesLevel: 18Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| The foe is raked with sharp claws or scythes two to five times. | ||||||
| SwiftLevel: 22Swift | normal | PWR60 | ACC0 | PP20 | ||
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| ScreechLevel: 25Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| AgilityLevel: 29Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| Double HitLevel: 32Double Hit | normal | PWR35 | ACC100 | PP15 | ||
| The user slams the foe twice in a row with a long tail, vines, etc. | ||||||
| BounceLevel: 36Bounce | flying | PWR85 | ACC85 | PP5 | ||
| The user bounces on the foe on the 2nd turn. It may paralyze the foe. | ||||||
| Work UpLevel: 39Work Up | normal | PWR0 | ACC0 | PP30 | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | ||||||
| Shadow ClawLevel: 43Shadow Claw | ghost | PWR70 | ACC100 | PP15 | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Baton PassLevel: 46Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| The user switches out, passing along any stat changes to the new battler. | ||||||
| Mega KickLevel: 50Mega Kick | normal | PWR120 | ACC75 | PP5 | ||
| The foe is attacked by a kick fired with muscle-packed power. | ||||||
| DynamicpunchLevel: 54Dynamicpunch | fighting | PWR100 | ACC50 | PP5 | ||
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| Iron TailLevel: 60Iron Tail | steel | PWR100 | ACC75 | PP15 | ||
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | |
| The user relaxes and lightens its body to sharply boost its Speed. | |||||
| Beat UpBeat Up | dark | PWR20 | ACC100 | PP10 | |
| All party Pokémon join in the attack. The more allies, the more damage. | |||||
| BounceBounce | flying | PWR85 | ACC85 | PP5 | |
| The user bounces on the foe on the 2nd turn. It may paralyze the foe. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| A retaliation move that counters any physical hit with double the damage. | |||||
| CovetCovet | normal | PWR60 | ACC100 | PP40 | |
| A cutely executed attack that also steals the foe's hold item. | |||||
| Double SlapDouble Slap | normal | PWR15 | ACC85 | PP10 | |
| The foe is slapped repeatedly, back and forth, two to five times. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| An attack that hits first and causes flinching. Usable only on 1st turn. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| An attack move that works especially well on a foe that is switching out. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | |||||
| SlamSlam | normal | PWR80 | ACC75 | PP20 | |
| The foe is struck with a long tail, vines, etc. | |||||
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| A move that cuts 2 to 5 PP from the move last used by the foe. | |||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Fury CutterFury Cutter | bug | PWR20 | ACC95 | PP20 | TM49TM49 | |
| An attack that grows stronger on each successive hit. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Shadow Claw(Soul House)Shadow Claw | ghost | PWR70 | ACC100 | PP15 | TutorTutor | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Gunk Shot(Fuchsia City)Gunk Shot | poison | PWR120 | ACC70 | PP5 | TutorTutor | ||
| Filthy garbage is shot at the foe. It may also poison the target. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)Switcheroo | dark | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Trades user held item with the foe faster than the eye can follow. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
| Hone Claws(Battle Tower)Hone Claws | dark | PWR0 | ACC0 | PP15 | TutorTutor | ||
| The user sharpens its claws to raise its Attack and Accuracy. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Aipom. Use these types to counter it effectively.
Resistances & Immunities
Types that Aipom resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Aipom, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Aipom differs across the games we cover →
aipom in Polished CrystalnormalSpeed 80 -5
aipom in 5 gamesnormalSame typing and stats as this game
aipom in Emerald LegacynormalHP 70 +15Attack 90 +20Defense 65 +10Sp. Def 65 +10Speed 90 +5