Accent Image to accompany hero

Marowakin Pokémon SoulGold

ground

Pokédex Entry

Bone Keeper Pokémon

A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.

Marowak in Pokémon SoulGold

Alola Marowak is #105 in the Pokédex for Pokémon SoulGold. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ground
Dex
#105
Abilities
Rock Head(Primary)

Prevents recoil damage.

Lightning Rod(Secondary)

Draws electrical moves.

Battle Armor(Hidden)

Blocks critical hits.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
149
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

How to Obtain

This form of Marowak has no wild encounters recorded in this game. Evolve cubone to get one.

Level Up Moves (14)

Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
False SwipeLevel: 1normal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
HeadbuttLevel: 12normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
RetaliateLevel: 16normal
PWR70ACC100PP5
An attack that does more damage if an ally fainted.
FlingLevel: 20dark
PWR1ACC100PP10
The effectiveness varies with the held item.
Stomping TantrumLevel: 24ground
PWR75ACC100PP10
Stomps around angrily. Stronger after a failure.
Bone RushLevel: 31ground
PWR25ACC0PP10
Strikes the foe with a bone in hand 2 to 5 times.
Focus EnergyLevel: 36normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
EndeavorLevel: 42normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
BonemerangLevel: 48ground
PWR50ACC90PP10
Throws a bone boomerang that strikes twice.
ThrashLevel: 54normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Double EdgeLevel: 60normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (11)

Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Iron Headsteel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Chip Awaynormal
PWR70ACC100PP20
Strikes through the foe's stat changes.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.

TM/HM Moves (40)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
PWR60ACC100PP20TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
An attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marowak differs across the games we cover →

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