Accent Image to accompany hero

Wailordin Pokémon Modern Emerald

water

Pokédex Entry

Float Whale Pokémon

It breathes through nostrils that it raises above the sea. By inhaling to its maximum capacity, a Wailord can dive close to 10,000 feet beneath the waves.

Wailord in Pokémon Modern Emerald

Wailord is #321 in the Pokédex for Pokémon Modern Emerald. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Water
Dex
#105 Hoenn Dex · #321 National
Abilities
Water Veil(Primary)

Prevents burns.

Oblivious(Secondary)

Prevents attraction.

Growth Rate
fluctuating
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
206
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Wailord appears in Route 132 North while fishing with Super Rod (very rare), in Route 129 while surfing (very rare), and in Shoal Cave Low Tide Ice Room Suicune while fishing with Super Rod (very rare). Wild ones range from level 25 to 45. There's a one-time encounter in Lilycove City at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove CityLv. 1static---

Wild Encounters (3)

Level Up Moves (18)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 1rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
GrowlLevel: 5normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 14rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
PWR35ACC95PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
AstonishLevel: 23ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
Water PulseLevel: 28water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Body SlamLevel: 36normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
RestLevel: 37psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 44water
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
Hyper VoiceLevel: 50normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
AmnesiaLevel: 52psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
BounceLevel: 54flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Hydro PumpLevel: 59water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (9)

Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Thrashnormal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Swaggernormal
PWR0ACC85PP15
Confuses the foe, but also sharply raises Attack.
Snorenormal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (24)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wailord. Use these types to counter it effectively.

Resistances & Immunities

Types that Wailord resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wailord differs across the games we cover →

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