Accent Image to accompany hero

Dudunsparcin Pokémon Modern Emerald

normal

Pokédex Entry

Land Snake Pokémon

It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.

Dudunsparc in Pokémon Modern Emerald

Dudunsparc is #419 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#419
Abilities
Serene Grace(Primary)

Promotes added effects.

Run Away(Secondary)

Makes escaping easier.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
182
EV Yield
2 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Dudunsparc has no wild encounters recorded in this game. Evolve dunsparce to get one.

Level Up Moves (20)

RageLevel: 1normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Poison JabLevel: 1poison
PWR80ACC100PP20
A stabbing attack that may poison the foe.
Defense CurlLevel: 6normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
YawnLevel: 13normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Mud SlapLevel: 15ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
GlareLevel: 16normal
PWR0ACC100PP30
Intimidates and frightens the foe into paralysis.
Body SlamLevel: 20normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
SpiteLevel: 23ghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move.
PursuitLevel: 25dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
ScreechLevel: 33normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Drill PeckLevel: 35flying
PWR85ACC100PP20
A corkscrewing attack with the beak acting as a drill.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Hyper VoiceLevel: 37normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Earth PowerLevel: 39ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
EndeavorLevel: 42normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.
Ancient PowerLevel: 45rock
PWR60ACC100PP5
An attack that may raise all stats.
Double EdgeLevel: 50normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Air SlashLevel: 55flying
PWR75ACC95PP15
Attacks with a blade of air. May cause flinching.
ThrashLevel: 58normal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Skull BashLevel: 63normal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Dudunsparc cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

FlailLevel: 1(Dunsparce · Level 1)normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (10)

Bidenormal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Magic Coatpsychic
PWR0ACC100PP15
Reflects special effects back to the attacker.
Snorenormal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Headbuttnormal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Astonishghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.

TM/HM Moves (31)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (16)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Dudunsparc. Use these types to counter it effectively.

Resistances & Immunities

Types that Dudunsparc resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dudunsparc differs across the games we cover →

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