Accent Image to accompany hero

Mr. Rimein Pokémon Johto Legends

icepsychic

Pokédex Entry

Comedian Pokémon

It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

Mr. Rime in Pokémon Johto Legends

Mr. Rime is #866 in the Pokédex for Pokémon Johto Legends. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IcePsychic
Dex
#155 Regional Dex · #866 National
Abilities
Tangled Feet(Primary)

Raises evasion when confused.

Screen Clean(Secondary)

Removes screens upon entering.

Ice Body(Hidden)

Restores HP during Hail.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
182
EV Yield
None
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5

How to Obtain

Mr. Rime has no wild encounters recorded in this game. Evolve mrmimeg or mimejr to get one.

Level Up Moves (19)

Powder SnowLevel: 1ice
PWR40ACC100PP25
An attack that may cause freezing.
ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may cause confusion.
BarrierLevel: 1psychic
PWR0ACC100PP20
Sharply increases user's Defense.
Magical LeafLevel: 1grass
PWR60ACC100PP20
Mystical leaves that never miss.
MeditateLevel: 8psychic
PWR0ACC100PP40
Raises the user's Attack.
DoubleslapLevel: 11fairy
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
MimicLevel: 15normal
PWR0ACC100PP10
Copies a move used by the foe.
PsywaveLevel: 15psychic
PWR1ACC100PP15
An attack with variable power.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
ReflectLevel: 22psychic
PWR0ACC100PP20
Raises Defense with a barrier.
PsybeamLevel: 25psychic
PWR65ACC100PP20
An attack that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC100PP10
Makes a decoy with 1/4 user's max HP.
Icy WindLevel: 32ice
PWR55ACC95PP15
An icy attack that lowers Speed.
Ice BeamLevel: 36ice
PWR90ACC100PP10
An attack that may freeze the foe.
PsychicLevel: 39psychic
PWR90ACC100PP10
An attack that may lower Spcl.Def.
Calm MindLevel: 43psychic
PWR0ACC100PP20
Raises Spcl.Atk and Spcl.Def.
Baton PassLevel: 46normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 50normal
PWR0ACC100PP25
Prevents all status problems.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Mr. Rime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

DrainingkissLevel: 32(Mime Jr. · Level 32)fairy
PWR50ACC100PP10
Sweet kiss that heals the user.

Egg Moves (4)

Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Hypnosispsychic
PWR0ACC70PP20
May put the foe to sleep.
Mimicnormal
PWR0ACC100PP10
Copies a move used by the foe.
Fake Outnormal
PWR40ACC100PP10
Foe flinches if used first turn.

TM/HM Moves (37)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Aerial Aceflying
PWR60ACC100PP20TM40
Aerial strike that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Energy Ballgrass
PWR90ACC100PP15TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
PWR0ACC100PP20TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
PWR100ACC100PP15TM56
Steals HP from a sleeping victim.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (5)

Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
PWR75ACC100PP15Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
PWR75ACC100PP10Tutor
Punch that heals the user.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.
Grass Knotgrass
PWR1ACC100PP20Tutor
Damage depends on target's weight.

Type Summary

6
Weaknesses
4
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Mr. Rime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Rime resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Rime differs across the games we cover →

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