Throhin Pokémon Heart & Soul
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Pokédex Entry
Judo Pokémon
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts. It changes belts as it gets more powerful.
Throh in Pokémon Heart & Soul
Throh is #538 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Ups Attack if suffering.
Prevents flinching.
Moves hit through abilities.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Mat BlockLevel: 1Mat Block | fighting | PWR0 | ACC0 | PP15 | ||
| Evades damaging moves. Only works on 1st turn. | ||||||
| BindLevel: 1Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Seismic TossLevel: 5Seismic Toss | fighting | PWR1 | ACC100 | PP20 | ||
| Inflicts damage identical to the user's level. | ||||||
| Vital ThrowLevel: 9Vital Throw | fighting | PWR70 | ACC0 | PP10 | ||
| Makes the user's move last, but it never misses. | ||||||
| RevengeLevel: 13Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Storm ThrowLevel: 17Storm Throw | fighting | PWR0 | ACC100 | PP10 | ||
| This attack always results in a critical hit. | ||||||
| Body SlamLevel: 21Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Bulk UpLevel: 25Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Circle ThrowLevel: 29Circle Throw | fighting | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| EndureLevel: 33Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Wide GuardLevel: 37Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| SuperpowerLevel: 41Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| ReversalLevel: 45Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BindLevel: 1Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| BideLevel: 5Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Focus EnergyLevel: 9Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Seismic TossLevel: 13Seismic Toss | fighting | PWR1 | ACC100 | PP20 | ||
| Inflicts damage identical to the user's level. | ||||||
| Vital ThrowLevel: 17Vital Throw | fighting | PWR70 | ACC0 | PP10 | ||
| Makes the user's move last, but it never misses. | ||||||
| RevengeLevel: 21Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Storm ThrowLevel: 25Storm Throw | fighting | PWR0 | ACC100 | PP10 | ||
| This attack always results in a critical hit. | ||||||
| Body SlamLevel: 29Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Bulk UpLevel: 33Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Circle ThrowLevel: 37Circle Throw | fighting | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| EndureLevel: 41Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Wide GuardLevel: 45Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| SuperpowerLevel: 49Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| ReversalLevel: 53Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Throh. Use these types to counter it effectively.
Resistances & Immunities
Types that Throh resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Throh, either offensively or defensively.