Accent Image to accompany hero

Throhin Pokémon Heart & Soul

fighting
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Pokédex Entry

Judo Pokémon

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts. It changes belts as it gets more powerful.

Throh in Pokémon Heart & Soul

Throh is #538 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#538
Abilities
Guts(Primary)

Ups Attack if suffering.

Inner Focus(Secondary)

Prevents flinching.

Mold Breaker(Hidden)

Moves hit through abilities.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
163
EV Yield
2 Hp
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Throh has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Mat BlockLevel: 1fighting
PWR0ACC0PP15
Evades damaging moves. Only works on 1st turn.
BindLevel: 1normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Seismic TossLevel: 5fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Vital ThrowLevel: 9fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
RevengeLevel: 13fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Storm ThrowLevel: 17fighting
PWR0ACC100PP10
This attack always results in a critical hit.
Body SlamLevel: 21normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Bulk UpLevel: 25fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Circle ThrowLevel: 29fighting
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
EndureLevel: 33normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Wide GuardLevel: 37rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
SuperpowerLevel: 41fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
ReversalLevel: 45fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

BindLevel: 1normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
BideLevel: 5normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Focus EnergyLevel: 9normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Seismic TossLevel: 13fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Vital ThrowLevel: 17fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
RevengeLevel: 21fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Storm ThrowLevel: 25fighting
PWR0ACC100PP10
This attack always results in a critical hit.
Body SlamLevel: 29normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Bulk UpLevel: 33fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Circle ThrowLevel: 37fighting
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
EndureLevel: 41normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Wide GuardLevel: 45rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
SuperpowerLevel: 49fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
ReversalLevel: 53fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

TM/HM Moves (34)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Throh. Use these types to counter it effectively.

Resistances & Immunities

Types that Throh resists or is immune to. Avoid using these types against it.

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