Shelmetin Pokémon Heart & Soul
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Pokédex Entry
Snail Pokémon
When attacked, it defends itself by closing the lid of its shell. It evolves when bathed in an electric-like energy along with Karrablast.
Shelmet in Pokémon Heart & Soul
Shelmet is #616 in the Pokédex for Pokémon Heart & Soul. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Cures status in rain.
Blocks critical hits.
Blocks weather and powder.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AbsorbLevel: 1Absorb | grass | PWR20 | ACC100 | PP0 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| AcidLevel: 4Acid | poison | PWR40 | ACC100 | PP30 | ||
| Sprays a hide-melting acid. May lower Sp. Def.May lower Defense. | ||||||
| BideLevel: 8Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| CurseLevel: 13Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Struggle BugLevel: 16Struggle Bug | bug | PWR0 | ACC100 | PP20 | ||
| Resisting, the user attacks the foes. Lowers Sp. Atk. | ||||||
| Mega DrainLevel: 20Mega Drain | grass | PWR40 | ACC100 | PP25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| YawnLevel: 25Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| ProtectLevel: 28Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Acid ArmorLevel: 32Acid Armor | poison | PWR0 | ACC0 | PP0 | ||
| Liquifies the user's body to sharply raise Defense. | ||||||
| Giga DrainLevel: 37Giga Drain | grass | PWR0 | ACC100 | PP25 | ||
| Attack that steals half the damage inflicted. | ||||||
| Body SlamLevel: 40Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Bug BuzzLevel: 44Bug Buzz | bug | PWR90 | ACC100 | PP10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| RecoverLevel: 49Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Guard SwapLevel: 50Guard Swap | psychic | PWR0 | ACC0 | PP10 | ||
| Swaps changes to Defense and Sp. Def with the foe. | ||||||
| Final GambitLevel: 56Final Gambit | fighting | PWR1 | ACC100 | PP5 | ||
| The user faints to damage the foe equal to its HP. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| Double EdgeDouble Edge | normal | PWR0 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| Guard SplitGuard Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Defense and Sp. Def with the foe. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Mud SlapMud Slap | ground | PWR20 | ACC100 | PP10 | |
| Hurls mud in the foe's face to reduce its accuracy. | |||||
| SpikesSpikes | ground | PWR0 | ACC0 | PP20 | |
| Sets spikes that hurt a foe switching in. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| Toxic SpikesToxic Spikes | poison | PWR0 | ACC0 | PP20 | |
| Sets spikes that poison a foe switching in. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Leech LifeLevel: 1Leech Life | bug | PWR60 | ACC100 | PP10 | ||
| Attack that steals half the damage inflicted. | ||||||
| AcidLevel: 4Acid | poison | PWR40 | ACC100 | PP30 | ||
| Sprays a hide-melting acid. May lower Sp. Def.May lower Defense. | ||||||
| BideLevel: 8Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| CurseLevel: 13Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Struggle BugLevel: 16Struggle Bug | bug | PWR0 | ACC100 | PP20 | ||
| Resisting, the user attacks the foes. Lowers Sp. Atk. | ||||||
| Mega DrainLevel: 20Mega Drain | grass | PWR40 | ACC100 | PP25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| YawnLevel: 25Yawn | normal | PWR0 | ACC0 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| ProtectLevel: 28Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Acid ArmorLevel: 32Acid Armor | poison | PWR0 | ACC0 | PP0 | ||
| Liquifies the user's body to sharply raise Defense. | ||||||
| Giga DrainLevel: 37Giga Drain | grass | PWR0 | ACC100 | PP25 | ||
| Attack that steals half the damage inflicted. | ||||||
| Body SlamLevel: 40Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Bug BuzzLevel: 44Bug Buzz | bug | PWR90 | ACC100 | PP10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| RecoverLevel: 49Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Guard SwapLevel: 52Guard Swap | psychic | PWR0 | ACC0 | PP10 | ||
| Swaps changes to Defense and Sp. Def with the foe. | ||||||
| Final GambitLevel: 56Final Gambit | fighting | PWR1 | ACC100 | PP5 | ||
| The user faints to damage the foe equal to its HP. | ||||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Shelmet. Use these types to counter it effectively.
Resistances & Immunities
Types that Shelmet resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Shelmet, either offensively or defensively.