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Goldeenin Pokémon Heart & Soul

water
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Pokédex Entry

Goldfish Pokémon

In the springtime, schools of Goldeen can be seen swimming up falls and rivers. It metes out staggering damage with its single horn.

Goldeen in Pokémon Heart & Soul

Goldeen is #118 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 30 encounter locations.

Type
Water
Dex
#080 Johto Dex · #118 National
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Water Veil(Secondary)

Prevents burns.

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
64
EV Yield
1 Attack
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Goldeen appears very common in Cerulean City while surfing, very common in Dark Cave North Side while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and very common in Dark Cave South Side while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, among 27 other areas. Wild ones range from level five to 50.

Wild Encounters (76)

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 5normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Horn AttackLevel: 8normal
PWR65ACC100PP25
Jabs the foe with sharp horns.
FlailLevel: 13normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Water PulseLevel: 16water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Aqua RingLevel: 21water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Fury AttackLevel: 24normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
AgilityLevel: 29psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
WaterfallLevel: 32water
PWR80ACC100PP15
Charges with speed to climb waterfalls. May flinch.
Horn DrillLevel: 37normal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
SoakLevel: 40water
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
MegahornLevel: 45bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.

Egg Moves (11)

Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Mud Slapground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Aqua Tailwater
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
SupersonicLevel: 10normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Horn AttackLevel: 15normal
PWR65ACC100PP25
Jabs the foe with sharp horns.
FlailLevel: 24normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Fury AttackLevel: 29normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
WaterfallLevel: 38water
PWR80ACC100PP15
Charges with speed to climb waterfalls. May flinch.
Horn DrillLevel: 43normal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
AgilityLevel: 52psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.

Egg Moves (5)

Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.

TM/HM Moves (26)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Goldeen. Use these types to counter it effectively.

Resistances & Immunities

Types that Goldeen resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Goldeen differs across the games we cover →

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