Sandy Shocksin Pokémon Heart & Soul
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Pokédex Entry
Paradox Pokémon
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.
Sandy Shocks in Pokémon Heart & Soul
Sandy Shocks is #989 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/ground typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Sun boosts best stat.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| SparkLevel: 7Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| BulldozeLevel: 14Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Charge BeamLevel: 21Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Tri AttackLevel: 28Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| ScreechLevel: 35Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Heavy SlamLevel: 42Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Metal SoundLevel: 49Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| DischargeLevel: 56Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Earth PowerLevel: 63Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| Mirror CoatLevel: 70Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters the foe's special attack at double the power. | ||||||
| GravityLevel: 77Gravity | psychic | PWR0 | ACC0 | PP5 | ||
| Gravity is intensified negating levitation. | ||||||
| Zap CannonLevel: 84Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Magnetic FluxLevel: 91Magnetic Flux | electric | PWR0 | ACC0 | PP20 | ||
| Boosts the defenses of those with Plus or Minus. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| SparkLevel: 7Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| BulldozeLevel: 14Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Charge BeamLevel: 21Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Tri AttackLevel: 28Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| A triangular field of energy is created and launched. | ||||||
| ScreechLevel: 35Screech | normal | PWR0 | ACC85 | PP40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Heavy SlamLevel: 42Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Metal SoundLevel: 49Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| DischargeLevel: 56Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Earth PowerLevel: 63Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| Mirror CoatLevel: 70Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters the foe's special attack at double the power. | ||||||
| GravityLevel: 77Gravity | psychic | PWR0 | ACC0 | PP5 | ||
| Gravity is intensified negating levitation. | ||||||
| Zap CannonLevel: 84Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Magnetic FluxLevel: 91Magnetic Flux | electric | PWR0 | ACC0 | PP20 | ||
| Boosts the defenses of those with Plus or Minus. | ||||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Sandy Shocks. Use these types to counter it effectively.
Resistances & Immunities
Types that Sandy Shocks resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Sandy Shocks, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.