Accent Image to accompany hero

Sandy Shocksin Pokémon Heart & Soul

electricground
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Pokédex Entry

Paradox Pokémon

It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

Sandy Shocks in Pokémon Heart & Soul

Sandy Shocks is #989 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/ground typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricGround
Dex
#989
Abilities

Sun boosts best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
285
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
water ×2grass ×2ice ×2ground ×2
Resists
poison ×0.5flying ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Sandy Shocks has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SparkLevel: 7electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
BulldozeLevel: 14ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Charge BeamLevel: 21electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
Tri AttackLevel: 28normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
ScreechLevel: 35normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Heavy SlamLevel: 42steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Metal SoundLevel: 49steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
DischargeLevel: 56electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Earth PowerLevel: 63ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Mirror CoatLevel: 70psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
GravityLevel: 77psychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Zap CannonLevel: 84electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Magnetic FluxLevel: 91electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SparkLevel: 7electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
BulldozeLevel: 14ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Charge BeamLevel: 21electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
Tri AttackLevel: 28normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
ScreechLevel: 35normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Heavy SlamLevel: 42steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Metal SoundLevel: 49steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
DischargeLevel: 56electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Earth PowerLevel: 63ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Mirror CoatLevel: 70psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
GravityLevel: 77psychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Zap CannonLevel: 84electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Magnetic FluxLevel: 91electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.

TM/HM Moves (24)

Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
4
Resistances
1
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Sandy Shocks. Use these types to counter it effectively.

Resistances & Immunities

Types that Sandy Shocks resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sandy Shocks differs across the games we cover →

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