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Samurottin Pokémon Heart & Soul

water
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Pokédex Entry

Formidable Pokémon

One swing of the seamitars attached to its armor can fell an opponent. A simple glare from one of them is enough to intimidate most enemies.

Samurott in Pokémon Heart & Soul

Samurott is #503 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#503
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Shell Armor(Secondary)

Blocks critical hits.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
264
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Oshawott to Lv. 17
Level up Dewott to Lv. 36 outside Hisui
Level up Dewott to Lv. 36 in Hisui

How to Obtain

Samurott has no wild encounters recorded in this game. Evolve dewott or oshawott to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

SlashLevel: 0normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
SlashLevel: 1normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
MegahornLevel: 1bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 11water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Focus EnergyLevel: 13normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Razor ShellLevel: 18water
PWR75ACC95PP10
Tears at the foe with sharp shells. May lower Defense.
Fury CutterLevel: 21bug
PWR10ACC95PP20
Attack that intensifies on each successive hit.
Water PulseLevel: 25water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
RevengeLevel: 29fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Aqua JetLevel: 34water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
EncoreLevel: 39normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 46water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
RetaliateLevel: 51normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Swords DanceLevel: 58normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Hydro PumpLevel: 63water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (9)

Copycatnormal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Air Slashflying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Assurancedark
PWR0ACC100PP10
Attack that gains power if the foe has been hurt.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Night Slashdark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Trump Cardnormal
PWR1ACC0PP5
The less PP the move has the more damage it does.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Sacred Swordfighting
PWR90ACC100PP0
Strikes through the foe's stat changes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (20)

MegahornLevel: 1bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 11water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Focus EnergyLevel: 13normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Razor ShellLevel: 17water
PWR75ACC95PP10
Tears at the foe with sharp shells. May lower Defense.
Fury CutterLevel: 20bug
PWR10ACC95PP20
Attack that intensifies on each successive hit.
Water PulseLevel: 25water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
RevengeLevel: 28fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Aqua JetLevel: 33water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
SlashLevel: 36normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
EncoreLevel: 38normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 45water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
RetaliateLevel: 50normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Swords DanceLevel: 57normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Hydro PumpLevel: 62water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (41)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Samurott. Use these types to counter it effectively.

Resistances & Immunities

Types that Samurott resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Samurott differs across the games we cover →

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