Accent Image to accompany hero

Palafinin Pokémon Heart & Soul

water
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Pokédex Entry

Dolphin Pokémon

This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.

Palafin in Pokémon Heart & Soul

Palafin is #964 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#964
Abilities

Changes form on switch out.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
160
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Palafin has no wild encounters recorded in this game. Evolve finizen to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Flip TurnLevel: 0water
PWR60ACC100PP20
Attacks and rushes back to switch with a party Pokémon.
Jet PunchLevel: 1water
PWR60ACC100PP15
A punch is thrown at blinding speed to strike first.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Focus EnergyLevel: 10normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Aqua JetLevel: 13water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
PWR35ACC90PP10
Slams the foe with a tail etc. Strikes twice.
DiveLevel: 21water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
CharmLevel: 25fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
AcrobaticsLevel: 29flying
PWR55ACC100PP15
Does double damage if the user has no item.
EncoreLevel: 34normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 39water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
MistLevel: 44ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Focus PunchLevel: 55fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Wave CrashLevel: 61water
PWR0ACC100PP10
A slam shrouded in water. It also hurts the user.

Egg Moves (5)

Boomburstnormal
PWR140ACC100PP10
Attacks everything with a destructive sound wave.
Bounceflying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Flip TurnLevel: 0water
PWR60ACC100PP20
Attacks and rushes back to switch with a party Pokémon.
Jet PunchLevel: 1water
PWR60ACC100PP15
A punch is thrown at blinding speed to strike first.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Focus EnergyLevel: 10normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Aqua JetLevel: 13water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
PWR35ACC90PP10
Slams the foe with a tail etc. Strikes twice.
DiveLevel: 21water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
CharmLevel: 25fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
AcrobaticsLevel: 29flying
PWR55ACC100PP15
Does double damage if the user has no item.
EncoreLevel: 34normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 39water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
MistLevel: 44ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Focus PunchLevel: 55fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Wave CrashLevel: 61water
PWR0ACC100PP10
A slam shrouded in water. It also hurts the user.

TM/HM Moves (28)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Palafin. Use these types to counter it effectively.

Resistances & Immunities

Types that Palafin resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Palafin differs across the games we cover →

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