Accent Image to accompany hero

Finizenin Pokémon Heart & Soul

water
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Pokédex Entry

Dolphin Pokémon

Its water ring is made from seawater mixed with a sticky fluid that Finizen secretes from its blowhole.

Finizen in Pokémon Heart & Soul

Finizen is #963 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#963
Abilities

Prevents burns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
63
EV Yield
1 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Finizen has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Focus EnergyLevel: 10normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Aqua JetLevel: 13water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
PWR35ACC90PP10
Slams the foe with a tail etc. Strikes twice.
DiveLevel: 21water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
CharmLevel: 25fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
AcrobaticsLevel: 29flying
PWR55ACC100PP15
Does double damage if the user has no item.
EncoreLevel: 34normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 39water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
MistLevel: 44ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (5)

Boomburstnormal
PWR140ACC100PP10
Attacks everything with a destructive sound wave.
Bounceflying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
AstonishLevel: 7ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Focus EnergyLevel: 10normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Aqua JetLevel: 13water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
PWR35ACC90PP10
Slams the foe with a tail etc. Strikes twice.
DiveLevel: 21water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
CharmLevel: 25fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
AcrobaticsLevel: 29flying
PWR55ACC100PP15
Does double damage if the user has no item.
EncoreLevel: 34normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 39water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
MistLevel: 44ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (19)

Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Finizen. Use these types to counter it effectively.

Resistances & Immunities

Types that Finizen resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Finizen differs across the games we cover →

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