Finizenin Pokémon Heart & Soul
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Pokédex Entry
Dolphin Pokémon
Its water ring is made from seawater mixed with a sticky fluid that Finizen secretes from its blowhole.
Finizen in Pokémon Heart & Soul
Finizen is #963 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents burns.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| AstonishLevel: 7Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| Focus EnergyLevel: 10Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Aqua JetLevel: 13Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| Strikes first by dashing at the foe at a high speed. | ||||||
| Double HitLevel: 17Double Hit | normal | PWR35 | ACC90 | PP10 | ||
| Slams the foe with a tail etc. Strikes twice. | ||||||
| DiveLevel: 21Dive | water | PWR0 | ACC100 | PP10 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
| CharmLevel: 25Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| AcrobaticsLevel: 29Acrobatics | flying | PWR55 | ACC100 | PP15 | ||
| Does double damage if the user has no item. | ||||||
| EncoreLevel: 34Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Aqua TailLevel: 39Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The user swings its tail like a wave to attack. | ||||||
| MistLevel: 44Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BoomburstBoomburst | normal | PWR140 | ACC100 | PP10 | |
| Attacks everything with a destructive sound wave. | |||||
| BounceBounce | flying | PWR85 | ACC85 | PP5 | |
| Bounces up, then down the next turn. May paralyze. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| AstonishLevel: 7Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| Attack that may shock the foe into flinching. | ||||||
| Focus EnergyLevel: 10Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Aqua JetLevel: 13Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| Strikes first by dashing at the foe at a high speed. | ||||||
| Double HitLevel: 17Double Hit | normal | PWR35 | ACC90 | PP10 | ||
| Slams the foe with a tail etc. Strikes twice. | ||||||
| DiveLevel: 21Dive | water | PWR0 | ACC100 | PP10 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
| CharmLevel: 25Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| AcrobaticsLevel: 29Acrobatics | flying | PWR55 | ACC100 | PP15 | ||
| Does double damage if the user has no item. | ||||||
| EncoreLevel: 34Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Aqua TailLevel: 39Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The user swings its tail like a wave to attack. | ||||||
| MistLevel: 44Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Finizen. Use these types to counter it effectively.
Resistances & Immunities
Types that Finizen resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Finizen, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.