Accent Image to accompany hero

Palafinin Pokémon SoulGold

water

Pokédex Entry

Dolphin Pokémon

This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.

Palafin in Pokémon SoulGold

Palafin is #964 in the Pokédex for Pokémon SoulGold. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.

Type
Water
Dex
#964
Abilities

Changes form on switch out.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
160
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Palafin appears common in South Johto Sea while fishing with Super Rod, common in Southern Passage while fishing with Super Rod, and common in Abandoned Lab while fishing with Super Rod, among five other areas. Wild ones range from level 40 to 55.

Wild Encounters (8)

Level Up Moves (17)

Flip TurnLevel: 0water
6010020
Attacks and rushes back to switch with a party Pokémon.
Jet PunchLevel: 1water
6010015
A punch is thrown at blinding speed to strike first.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
AstonishLevel: 7ghost
3010015
An attack that may shock the foe into flinching.
Focus EnergyLevel: 10normal
0030
Focuses power to raise the critical-hit ratio.
Aqua JetLevel: 13water
4010020
Strikes first by dashing at the foe at a high speed.
Double HitLevel: 17normal
359010
Slams the foe with a tail etc. Strikes twice.
DiveLevel: 21water
010010
Dives underwater the first turn and strikes next turn.
CharmLevel: 25fairy
010020
Charms the foe and sharply reduces its Attack.
AcrobaticsLevel: 29flying
5510015
Does double damage if the user has no item.
EncoreLevel: 34normal
01005
Makes the foe repeat its last move over 3 turns.
Aqua TailLevel: 39water
909010
The user swings its tail like a wave to attack.
MistLevel: 44ice
0030
Creates a mist that stops reduction of stats.
Hydro PumpLevel: 50water
0805
Blasts water at high power to strike the foe.
Focus PunchLevel: 55fighting
15010020
Powerful attack, moves last. The user flinches if hit.
Wave CrashLevel: 61water
010010
A slam shrouded in water. It also hurts the user.

Egg Moves (5)

Boomburstnormal
14010010
Attacks everything with a destructive sound wave.
Bounceflying
85855
Bounces up, then down the next turn. May paralyze.
Counterfighting
110020
Retaliates any physical hit with double the power.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (26)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Palafin. Use these types to counter it effectively.

Resistances & Immunities

Types that Palafin resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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