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Miloticin Pokémon Emerald Legacy

water
Pokemon #329

Pokédex Entry

Tender Pokémon

It is said to live at the bottom of large lakes. Considered to be the most beautiful of all Pokémon, it has been depicted in paintings and statues.

Milotic in Pokémon Emerald Legacy

Milotic is #329 in the Pokédex for Pokémon milotic. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#329
Abilities

Ups DEFENSE if suffering.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
213
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

You can also receive one as a gift in Lilycove City Contest Lobby at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Lilycove City Contest LobbyLv. 50gift---

Level Up Moves (14)

AttractLevel: 1normal
010015
Makes the opposite gender less likely to attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WrapLevel: 1normal
3010020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
Water SportLevel: 1water
010015
The user becomes soaked to raise resistance to fire.
SafeguardLevel: 5normal
0025
A mystical force prevents all status problems.
SingLevel: 10normal
05515
A soothing song lulls the foe into a deep slumber.
RefreshLevel: 15normal
010020
Heals poisoning, paralysis, or a burn.
Water PulseLevel: 20water
6010020
Attacks with ultrasonic waves. May confuse the foe.
RecoverLevel: 25normal
005
Recovers up to half the user's maximum HP.
Dragon BreathLevel: 30dragon
7010020
Strikes the foe with an incredible blast of breath.
Rain DanceLevel: 35water
0010
Boosts the power of WATER- type moves for 5 turns.
Light ScreenLevel: 40psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Hydro PumpLevel: 45water
120855
Blasts water at high power to strike the foe.
Mirror CoatLevel: 50psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (23)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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