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Accent Image to accompany hero

Houndstonein Pokémon Heart & Soul

ghost

Pokédex Entry

Ghost Dog Pokémon

Houndstone spends most of its time sleeping in graveyards. Among all the dog Pokémon, this one is most loyal to its master.

Houndstone in Pokémon Heart & Soul

Houndstone is #1361 in the Pokédex for Pokémon houndstone. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Ghost
Dex
#1361
Abilities
SAND RUSH(Primary)

Ups Speed in a sandstorm.

FLUFFY(Secondary)

Tougher but flammable.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
171
EV Yield
2 Attack
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Houndstone isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Last RespectsLevel: 0ghost
5010010
This move deals more damage for each defeated ally.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LickLevel: 3ghost
010030
Licks with a long tongue to injure. May also paralyze.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BiteLevel: 6normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 9normal
0020
Switches the foe out or ends wild battle.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
DigLevel: 16ground
10010010
Digs underground the first turn and strikes next turn.
RestLevel: 24psychic
000
The user sleeps for 2 turns, restoring HP and status.
CrunchLevel: 28dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Play RoughLevel: 36fairy
909010
Plays rough with the foe. May lower Attack.
Helping HandLevel: 41normal
0020
Boosts the power of ally recipient's moves.
Phantom ForceLevel: 46ghost
9010010
Vanishes on the first turn then strikes the next turn.
CharmLevel: 51normal
010020
Charms the foe and sharply reduces its Attack.
Double EdgeLevel: 58normal
010015
A life-risking tackle that also hurts the user.

TM/HM Moves (21)

Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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