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Accent Image to accompany hero

Floatzelin Pokémon Heart & Soul

water

Pokédex Entry

Sea Weasel Pokémon

Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft. It assists in the rescues of drowning people.

Floatzel in Pokémon Heart & Soul

Floatzel is #419 in the Pokédex for Pokémon floatzel. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#419
Abilities
SWIFT SWIM(Primary)

Raises Speed in rain.

WATER VEIL(Secondary)

Prevents burns.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
EV Yield
2 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Floatzel isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Sonic BoomLevel: 1normal
19020
Launches shock waves that always inflict 20 HP damage.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Quick AttackLevel: 3normal
4010030
An extremely fast attack that always strikes first.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
PursuitLevel: 10dark
4010020
Inflicts bad damage if used on a foe switching out.
SwiftLevel: 15normal
60020
Sprays star-shaped rays that never miss.
Aqua JetLevel: 21water
4010020
Strikes first by dashing at the foe at a high speed.
CrunchLevel: 26dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
AgilityLevel: 29psychic
0030
Relaxes the body to sharply boost Speed.
WhirlpoolLevel: 39water
0015
Traps and hurts the foe in a whirlpool for turns.
Razor WindLevel: 50normal
80010
A 2-turn move with a high critical-hit ratio.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.
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