Accent Image to accompany hero

Floatzelin Pokémon Crystal Advance Redux

water

Pokédex Entry

Sea Weasel Pokémon

With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives.

Floatzel in Pokémon Crystal Advance Redux

Floatzel is #419 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Water
Dex
#419
Abilities
Swift Swim(Primary)

Raises Speed by 1 stage in Rain.

Water Veil(Secondary)

Prevents burns.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
173
EV Yield
2 Speed
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Buizel to Lv. 26

How to Obtain

Floatzel can be found in Route 32 while surfing (very rare). Wild ones range from level 20 to 24.

Wild Encounters (1)

Evolution Moves (1)

Moves learned upon evolving into Floatzel.

Breaking Swipedragon
PWR60ACC100PP15
The user lunges a tail at foes, which lowers the foes Attack stat.

Level Up Moves (23)

SnarlLevel: 1dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
Ice FangLevel: 1ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
SonicboomLevel: 1normal
PWR1ACC90PP20
The foe is hit with a shock wave that always inflicts 20- HP damage.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Mud SportLevel: 1ground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
Quick AttackLevel: 3normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Water GunLevel: 6water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
PursuitLevel: 9dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
SwiftLevel: 12normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Aqua JetLevel: 15water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
BiteLevel: 18dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
AgilityLevel: 21psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
WhirlpoolLevel: 24water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Aqua RingLevel: 28water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
CrunchLevel: 31dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Razor WindLevel: 34normal
PWR80ACC100PP10
Blades of wind that hit the foe. it has a high critical-hit ratio.
WaterfallLevel: 37water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Ice PunchLevel: 40ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Bulk UpLevel: 43fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Aqua TailLevel: 47water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Iron TailLevel: 51steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Baton PassLevel: 55normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Giga ImpactLevel: 60normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

TM/HM Moves (27)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (20)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Floatzel. Use these types to counter it effectively.

Resistances & Immunities

Types that Floatzel resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Floatzel differs across the games we cover →

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