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Accent Image to accompany hero

Dachsbunin Pokémon Heart & Soul

fairy

Pokédex Entry

Dog Pokémon

The pleasant aroma that emanates from this Pokémon's body helps wheat grow, so Dachsbun has been treasured by farming villages.

Dachsbun in Pokémon Heart & Soul

Dachsbun is #1312 in the Pokédex for Pokémon dachsbun. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fairy
Dex
#1312
Abilities

Strengthened by Fire.

AROMA VEIL(Secondary)

Prevents limiting of moves.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
167
EV Yield
2 Speed
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Dachsbun isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LickLevel: 3ghost
010030
Licks with a long tongue to injure. May also paralyze.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
CovetLevel: 8normal
01000
Cutely begs to obtain an item held by the foe.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Baby Doll EyesLevel: 15fairy
010030
Lowers the foe's Attack before it can move.
Play RoughLevel: 18fairy
909010
Plays rough with the foe. May lower Attack.
Work UpLevel: 22normal
0030
The user is roused. Ups Attack and Sp. Atk.
Baton PassLevel: 29normal
0040
Switches out the user while keeping effects in play.
RoarLevel: 33normal
0020
Switches the foe out or ends wild battle.
Double EdgeLevel: 38normal
010015
A life-risking tackle that also hurts the user.
CharmLevel: 42normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 47dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Last ResortLevel: 53normal
01005
Can only be used if every other move has been used.

TM/HM Moves (18)

Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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