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Fidoughin Pokémon Heart & Soul

fairy

Pokédex Entry

Puppy Pokémon

This Pokémon is smooth and moist to the touch. Yeast in Fidough's breath induces fermentation in the Pokémon's vicinity.

Fidough in Pokémon Heart & Soul

Fidough is #1311 in the Pokédex for Pokémon fidough. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fairy
Dex
#1311
Abilities
OWN TEMPO(Primary)

Prevents confusion.

KLUTZ(Secondary)

Can't use hold items.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
62
EV Yield
1 Speed
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Fidough isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LickLevel: 3ghost
010030
Licks with a long tongue to injure. May also paralyze.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
CovetLevel: 8normal
01000
Cutely begs to obtain an item held by the foe.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Baby Doll EyesLevel: 15fairy
010030
Lowers the foe's Attack before it can move.
Play RoughLevel: 18fairy
909010
Plays rough with the foe. May lower Attack.
Work UpLevel: 22normal
0030
The user is roused. Ups Attack and Sp. Atk.
Baton PassLevel: 26normal
0040
Switches out the user while keeping effects in play.
RoarLevel: 30normal
0020
Switches the foe out or ends wild battle.
Double EdgeLevel: 33normal
010015
A life-risking tackle that also hurts the user.
CharmLevel: 36normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 40dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Last ResortLevel: 45normal
01005
Can only be used if every other move has been used.

TM/HM Moves (16)

Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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