Accent Image to accompany hero

Clauncherin Pokémon Heart & Soul

water
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Pokédex Entry

Water Gun Pokémon

Through controlled expulsions of internal gas, it can expel water like a pistol shot. At close distances, it can even shatter large rocks.

Clauncher in Pokémon Heart & Soul

Clauncher is #692 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#692
Abilities

Boosts pulse moves.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
66
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Clauncher has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 7water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Vise GripLevel: 9normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
BubbleLevel: 12water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
FlailLevel: 16normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bubble BeamLevel: 20water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Swords DanceLevel: 25normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
CrabhammerLevel: 30water
PWR0ACC0PP10
Hammers with a pincer. Has a high critical-hit ratio.
Water PulseLevel: 34water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Smack DownLevel: 39rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
Aqua JetLevel: 43water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Muddy WaterLevel: 48water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.

Egg Moves (5)

Aqua Jetwater
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Entrainmentnormal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Crabhammerwater
PWR0ACC0PP10
Hammers with a pincer. Has a high critical-hit ratio.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 7water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Vise GripLevel: 9normal
PWR55ACC100PP30
Grips the foe with large and powerful pincers.
BubbleLevel: 12water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
FlailLevel: 16normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bubble BeamLevel: 20water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Swords DanceLevel: 25normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
CrabhammerLevel: 30water
PWR0ACC0PP10
Hammers with a pincer. Has a high critical-hit ratio.
Water PulseLevel: 34water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Smack DownLevel: 39rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
Aqua JetLevel: 43water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Muddy WaterLevel: 48water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Clauncher. Use these types to counter it effectively.

Resistances & Immunities

Types that Clauncher resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Clauncher differs across the games we cover →

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