Accent Image to accompany hero

Barraskewdain Pokémon Heart & Soul

water
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Pokédex Entry

Skewer Pokémon

This Pokémon has a jaw that's as sharp as a spear and as strong as steel. Apparently Barraskewda's flesh is surprisingly tasty, too.

Barraskewda in Pokémon Heart & Soul

Barraskewda is #847 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#847
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Propeller Tail(Secondary)

Ignores foe's redirection.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Barraskewda has no wild encounters recorded in this game. Evolve arrokuda to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (11)

Throat ChopLevel: 1dark
PWR80ACC100PP15
Chops the throat to disable sound moves for 2 turns.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Aqua JetLevel: 1water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Fury AttackLevel: 1normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
AgilityLevel: 18psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DiveLevel: 24water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Laser FocusLevel: 32normal
PWR0ACC0PP30
Guarantees the next move will be a critical hit.
CrunchLevel: 40dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
LiquidationLevel: 48water
PWR85ACC100PP10
Slams the foe with water. Can lower Defense.
Double EdgeLevel: 56normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (4)

Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Acupressurenormal
PWR0ACC0PP30
The user sharply raises one of its stats.
Slashnormal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Night Slashdark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

Throat ChopLevel: 1dark
PWR80ACC100PP15
Chops the throat to disable sound moves for 2 turns.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Aqua JetLevel: 1water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Fury AttackLevel: 1normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
AgilityLevel: 18psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DiveLevel: 24water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Laser FocusLevel: 32normal
PWR0ACC0PP30
Guarantees the next move will be a critical hit.
CrunchLevel: 40dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
LiquidationLevel: 48water
PWR85ACC100PP10
Slams the foe with water. Can lower Defense.
Double EdgeLevel: 56normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Barraskewda. Use these types to counter it effectively.

Resistances & Immunities

Types that Barraskewda resists or is immune to. Avoid using these types against it.

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