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Mr. Maimin Pokémon Ghost Grey

psychicghost

Pokédex Entry

Barrier Pokémon

Hello. Let me free. I will be your friend.

Mr. Maim in Pokémon Ghost Grey

Mr. Maim is #62 in the Pokédex for Pokémon Ghost Grey. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 7 encounter locations.

Type
PsychicGhost
Dex
#062 Regional Dex
Abilities
Filter(Primary)

Powers down ”Super effective” moves.

Technician(Secondary)

Boosts weaker moves.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
185
EV Yield
None
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

How to Obtain

Mr. Maim can be found very common in Kindle Road while Rock Smash, very common in Northern Cave while Rock Smash, and very common in Rock Tunnel while Rock Smash, among four other areas. Wild ones range from level five to 35.

Wild Encounters (7)

Level Up Moves (21)

RavenousSlapLevel: 1ghost
PWR15ACC85PP10
The foe is slapped repeatedly, 2-5 times by a brutal, bloodthirsty user.
MistLevel: 1ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
HypnosisLevel: 1psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
SmokescreenLevel: 1normal
PWR0ACC100PP20
An obscuring cloud of smoke or ink reduces the foe's accuracy.
HazeLevel: 1ice
PWR0ACC0PP30
Eliminates all stat changes among all Pokémon engaged in battle.
Confuse RayLevel: 5ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
CharmLevel: 8fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
ConfusionLevel: 12psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Dream EaterLevel: 15psychic
PWR100ACC100PP15
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Poison GasLevel: 17poison
PWR0ACC90PP40
The foe is sprayed with a cloud of toxic gas that may poison the foe.
TormentLevel: 18dark
PWR0ACC100PP15
It enrages the foe, making it incapable of using the same move successively.
TauntLevel: 18dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
ProtectLevel: 20normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
SpikesLevel: 24ground
PWR0ACC0PP20
A trap of spikes is laid around the foe's party to hurt foes switching in.
PsybeamLevel: 28psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
MimicLevel: 32normal
PWR0ACC100PP10
The user copies the move last used by the foe for the rest of the battle.
Light ScreenLevel: 36psychic
PWR0ACC0PP30
A wall of light cuts damage from Sp. Atk attacks for five turns.
ReflectLevel: 36psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Feint AttackLevel: 39dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
DazzleLevel: 44fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
PsychicLevel: 47psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.

TM/HM Moves (27)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (23)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Mr. Maim. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Maim resists or is immune to. Avoid using these types against it.

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