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Ieriein Pokémon Ghost Grey

psychicghost

Ierie in Pokémon Ghost Grey

Ierie is #377 in the Pokédex for Pokémon Ghost Grey. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
PsychicGhost
Dex
#377 Regional Dex
Abilities

Not hit by Ground attacks.

Growth Rate
fast
Gender Ratio
Genderless
Egg Groups
amorphous
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
6
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
97
EV Yield
None
Wild Held Items
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

Evolution Chain

How to Obtain

Ierie isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

ConfusionLevel: 1psychic
5010025
A weak telekinetic attack that may also leave the foe confused.
RestLevel: 1psychic
0010
The user sleeps for two turns to fully restore HP and heal any status problem.
Ominous WindLevel: 7ghost
601005
Repulsive wind is used to attack. It may also raise all the user's stats.
SafeguardLevel: 14normal
0025
It protects the user's party from all status problems for five turns.
PsybeamLevel: 21psychic
6510020
A peculiar ray is shot at the foe. It may leave the foe confused.
ImprisonLevel: 28psychic
010010
Prevents foes from using any move that is also known by the user.
Shadow BallLevel: 35ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Calm MindLevel: 42psychic
0020
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
PsychicLevel: 49psychic
9010010
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
RecoverLevel: 56normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
SpiteLevel: 56ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
Future SightLevel: 63psychic
12010015
Two turns after this move is used, the foe is attacked psychically.
PanicLevel: 70ghost
110015
A desperate attack that becomes more powerful the less HP the user has.
WishLevel: 77normal
010010
A self-healing move that restores half the full HP on the next turn.
Stored PowerLevel: 84psychic
2010010
The user attacks with a stored power that grows with each raised stat.

TM/HM Moves (24)

Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
5010020TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Flamethrowerfire
9010015TM35
The foe is scorched with intense flames. The foe may suffer a burn.
U-turnbug
7010020TM37
After attacking, the user switches places with a party Pokémon.
Fire Blastfire
110855TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Acrobaticsflying
5510015TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (26)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Ierie. Use these types to counter it effectively.

Resistances & Immunities

Types that Ierie resists or is immune to. Avoid using these types against it.

Base Stats

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