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Mr. Mimein Pokémon Emerald Legacy
psychic
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#122
Abilities
Avoids sound-based moves.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Mr. Mime isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | 0 | 0 | 30 | ||
| Creates a barrier that sharply raises DEFENSE. | ||||||
| ConfusionLevel: 5Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| SubstituteLevel: 9Substitute | normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| MeditateLevel: 13Meditate | psychic | 0 | 0 | 40 | ||
| Meditates in a peaceful fashion to raise ATTACK. | ||||||
| Double SlapLevel: 17Double Slap | normal | 20 | 100 | 35 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| Light ScreenLevel: 21Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ReflectLevel: 21Reflect | psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| EncoreLevel: 25Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| PsybeamLevel: 29Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| RecycleLevel: 33Recycle | normal | 0 | 100 | 10 | ||
| Recycles a used item for one more use. | ||||||
| TrickLevel: 37Trick | psychic | 0 | 100 | 10 | ||
| Tricks the foe into trading held items. | ||||||
| Role PlayLevel: 41Role Play | psychic | 0 | 100 | 10 | ||
| Mimics the target and copies its special ability. | ||||||
| PsychicLevel: 45Psychic | psychic | 90 | 100 | 15 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Baton PassLevel: 49Baton Pass | normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | ||||||
| SafeguardLevel: 53Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. |
Related Guides
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | 120 | 100 | 15 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | 0 | 100 | 10 | |
| Copies a move used by the foe during one battle. | |||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | |
| Copies the foe's effect(s) and gives to the user. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. |
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
Mr. Mime in Pokémon Emerald Legacy
Mr. Mime is #122 in the Pokédex for Pokémon mr-mime. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.