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Fearowin Pokémon Emerald Legacy

normalflying
Pokemon #22

Pokédex Entry

Beak Pokémon

Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey.

Fearow in Pokémon Emerald Legacy

Fearow is #22 in the Pokédex for Pokémon fearow. This page covers its normal/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
NormalFlying
Dex
#022
Abilities

Prevents loss of accuracy.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
162
EV Yield
2 Speed
Wild Held Items
Weak To
electric ×2ice ×2rock ×2
Resists
grass ×0.5bug ×0.5
Immune To
groundghost

How to Obtain

Look for Fearow in Route 119 (rare). Expect to find it at level 24.

Wild Encounters (1)

Level Up Moves (11)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
LeerLevel: 7normal
010030
Frightens the foe with a leer to lower DEFENSE.
Focus EnergyLevel: 9normal
0030
Focuses power to raise the critical-hit ratio.
Fury AttackLevel: 13normal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
PursuitLevel: 19dark
4010020
Inflicts bad damage if used on a foe switching out.
Aerial AceLevel: 25flying
60020
An extremely speedy and unavoidable attack.
SharpenLevel: 29normal
0030
Reduces the polygon count and raises ATTACK.
Mirror MoveLevel: 31flying
0020
Counters the foe's attack with the same move.
Drill PeckLevel: 37flying
8010020
A corkscrewing attack with the beak acting as a drill.
AgilityLevel: 43psychic
0030
Relaxes the body to sharply boost SPEED.

TM/HM Moves (17)

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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