Accent Image to accompany hero

Remoraidin Pokémon Emerald Legacy

water

Pokédex Entry

Jet Pokémon

A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

Remoraid in Pokémon Emerald Legacy

Remoraid is #223 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Water
Dex
#223
Abilities

Trades accuracy for power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
78
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Remoraid can be found common in Safari Zone Southeast while fishing with Good Rod or fishing with Super Rod. Wild ones range from level 25 to 35.

Wild Encounters (2)

Level Up Moves (8)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Lock OnLevel: 11normal
PWR0ACC100PP5
Locks on to the foe to ensure the next move hits.
PsybeamLevel: 22psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower ATTACK.
Bubble BeamLevel: 22water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
Focus EnergyLevel: 33normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Ice BeamLevel: 44ice
PWR95ACC100PP15
Blasts the foe with an icy beam that may freeze it.
Hyper BeamLevel: 55normal
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.

Egg Moves (7)

Aurora Beamice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower ATTACK.
Octazookawater
PWR70ACC100PP15
Fires a lump of ink to damage and cut accuracy.
Supersonicnormal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
Thunder Waveelectric
PWR0ACC100PP20
A weak jolt of electricity that paralyzes the foe.
Rock Blastrock
PWR25ACC90PP15
Hurls boulders at the foe 2 to 5 times in a row.

TM/HM Moves (23)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR120ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR60ACC100PP15TM46
While attacking, it may steal the foe's held item.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (11)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Remoraid. Use these types to counter it effectively.

Resistances & Immunities

Types that Remoraid resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Remoraid differs across the games we cover →

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