Accent Image to accompany hero

Sunflorain Pokémon Emerald Legacy

grass

Pokédex Entry

Sun Pokémon

Sunflora convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets.

Sunflora in Pokémon Emerald Legacy

Sunflora is #192 in the Pokédex for Pokémon Emerald Legacy. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Grass
Dex
#192
Abilities

Raises SPEED in sunshine.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
146
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Sunflora has no wild encounters recorded in this game. Evolve sunkern to get one.

Level Up Moves (11)

AbsorbLevel: 1grass
PWR30ACC100PP25
An attack that absorbs half the damage inflicted.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowthLevel: 6normal
PWR0ACC0PP40
Forces the body to grow and heightens SP. ATK.
Razor LeafLevel: 13grass
PWR55ACC95PP25
Cuts the enemy with leaves. High critical-hit ratio.
IngrainLevel: 18grass
PWR0ACC100PP20
Lays roots that restore HP. The user can't switch out.
Bullet SeedLevel: 25grass
PWR15ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Sunny DayLevel: 30fire
PWR0ACC0PP10
Boosts the power of FIRE- type moves for 5 turns.
SynthesisLevel: 34grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Petal DanceLevel: 37grass
PWR100ACC100PP20
A rampage of 2 to 3 turns that confuses the user.
Grass WhistleLevel: 41grass
PWR0ACC75PP15
Lulls the foe into sleep with a pleasant melody.
Solar BeamLevel: 45grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Sunflora cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Mega DrainLevel: 13(Sunkern · Level 13)grass
PWR50ACC100PP25
An attack that absorbs half the damage inflicted.
EndeavorLevel: 25(Sunkern · Level 25)normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.

Egg Moves (6)

Grass Whistlegrass
PWR0ACC75PP15
Lulls the foe into sleep with a pleasant melody.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Leech Seedgrass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
PWR0ACC95PP20
The type of attack varies depending on the location.
Cursenormal
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.

TM/HM Moves (20)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
PWR15ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP15TM19
An attack that steals half the damage inflicted.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
PWR95ACC100PP15TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutbug
PWR55ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (8)

Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP30Tutor
A fighting dance that sharply raises ATTACK.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Sunflora. Use these types to counter it effectively.

Resistances & Immunities

Types that Sunflora resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sunflora differs across the games we cover →

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