Cyndaquilin Pokémon Crystal Advance Redux
Pokédex Entry
Fire Mouse Pokémon
It usually stays hunched over. If it is angry or surprised, it shoots flames out of its back.
Cyndaquil in Pokémon Crystal Advance Redux
Cyndaquil is #155 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Ups Fire moves by 50% at 1/3 HP or less.
Immune & 50% boost to Fire if hit by Fire.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| New Bark Town | Lv. 5 | gift | - | Oran Berry | - |
| Ecruteak City | Lv. 5 | egg | - | - | - |
Wild Encounters (1)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| LeerLevel: 3Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| EmberLevel: 5Ember | fire | PWR40 | ACC100 | PP25 | ||
| The foe is attacked with small flames. The foe may suffer a burn. | ||||||
| SmokescreenLevel: 7Smokescreen | normal | PWR0 | ACC100 | PP20 | ||
| An obscuring cloud of smoke or ink reduces the foe's accuracy. | ||||||
| Double KickLevel: 10Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| Quick AttackLevel: 13Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| HowlLevel: 16Howl | normal | PWR0 | ACC0 | PP40 | ||
| The user howls to raise its spirit and boost its Attack stat. | ||||||
| Flame WheelLevel: 19Flame Wheel | fire | PWR60 | ACC100 | PP25 | ||
| The user makes a fiery charge at the foe. It may cause a burn. | ||||||
| Defense CurlLevel: 22Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| RolloutLevel: 22Rollout | rock | PWR30 | ACC90 | PP20 | ||
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| SwiftLevel: 26Swift | normal | PWR60 | ACC0 | PP20 | ||
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Lava PlumeLevel: 29Lava Plume | fire | PWR80 | ACC100 | PP15 | ||
| Scarlet flames wash over all Pokémon in battle. It may also inflict burns. | ||||||
| SubmissionLevel: 33Submission | fighting | PWR80 | ACC80 | PP25 | ||
| A reckless, full- body throw attack that also hurts the user a little. | ||||||
| FlamethrowerLevel: 37Flamethrower | fire | PWR95 | ACC100 | PP15 | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Morning SunLevel: 40Morning Sun | normal | PWR0 | ACC0 | PP5 | ||
| Restores the user's HP. The amount of HP regained varies with the weather. | ||||||
| ExtrasensoryLevel: 44Extrasensory | psychic | PWR80 | ACC100 | PP30 | ||
| The user attacks with an odd power that may make the foe flinch. | ||||||
| Double-EdgeLevel: 47Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CovetCovet | normal | PWR60 | ACC100 | PP40 | |
| A cutely executed attack that also steals the foe's hold item. | |||||
| Crush ClawCrush Claw | normal | PWR75 | ACC95 | PP10 | |
| The foe is attacked with sharp claws. It may also lower the foe's Defense. | |||||
| Double KickDouble Kick | fighting | PWR30 | ACC100 | PP30 | |
| Two legs are used to quickly kick the foe twice in one turn. | |||||
| Double-EdgeDouble-Edge | normal | PWR120 | ACC100 | PP15 | |
| A reckless, life- risking tackle that also hurts the user a little. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP30 | |
| The user attacks with an odd power that may make the foe flinch. | |||||
| Flare BlitzFlare Blitz | fire | PWR120 | ACC100 | PP15 | |
| A fiery tackle that may leave the foe burned. It also hurts the user a little. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| Fury SwipesFury Swipes | normal | PWR18 | ACC80 | PP15 | |
| The foe is raked with sharp claws or scythes two to five times. | |||||
| HowlHowl | normal | PWR0 | ACC0 | PP40 | |
| The user howls to raise its spirit and boost its Attack stat. | |||||
| Quick AttackQuick Attack | normal | PWR40 | ACC100 | PP30 | |
| An almost invisibly fast attack that is certain to strike first. | |||||
| ReversalReversal | fighting | PWR1 | ACC100 | PP15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||
| ThrashThrash | normal | PWR120 | ACC100 | PP20 | |
| The user rampages about for two to three turns, then becomes confused. | |||||
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| OverheatOverheat | fire | PWR140 | ACC90 | PP5 | TM48TM48 | |
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Heat Wave(Cinnabar Island)Heat Wave | fire | PWR100 | ACC90 | PP10 | TutorTutor | ||
| The user exhales a heated breath to attack. It may also inflict a burn. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)Will-O-Wisp | fire | PWR0 | ACC85 | PP15 | TutorTutor | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Fire Fang(Battle Tower, Ecruteak City)Fire Fang | fire | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it burned. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Flare Blitz(Blackthorn City, Cinnabar Island)Flare Blitz | fire | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A fiery tackle that may leave the foe burned. It also hurts the user a little. | |||||||
| Iron Head(Blackthorn City)Iron Head | steel | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Cyndaquil. Use these types to counter it effectively.
Resistances & Immunities
Types that Cyndaquil resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Cyndaquil, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Cyndaquil differs across the games we cover →
cyndaquil in 7 gamesfireSame typing and stats as this game