Accent Image to accompany hero

Slakingin Pokémon Crystal Advance Redux

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Pokédex Entry

Lazy Pokémon

The world's laziest Pokémon. When it is lounging, it is actually saving energy for striking back.

Slaking in Pokémon Crystal Advance Redux

Slaking is #289 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#289
Abilities

Moves only every two turns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
3 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Slakoth to Lv. 18
Level up Vigoroth to Lv. 36

How to Obtain

Slaking has no wild encounters recorded in this game. Evolve Vigoroth or Slakoth to get one.

Evolution Moves (1)

Moves learned upon evolving into Slaking.

Punishmentdark
PWR0ACC100PP5
The more the foe has raised its stats, the greater the move's power.

Level Up Moves (21)

Gunk ShotLevel: 1poison
PWR120ACC70PP5
Filthy garbage is shot at the foe. It may also poison the target.
ScratchLevel: 1normal
PWR40ACC100PP35
Hard, pointed, and sharp claws rake the foe.
YawnLevel: 3normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
Mud-SlapLevel: 5ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Metal ClawLevel: 10steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
Slack OffLevel: 13normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
Faint AttackLevel: 17dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Crush ClawLevel: 18normal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
AmnesiaLevel: 21psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
CovetLevel: 24normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Night SlashLevel: 28dark
PWR70ACC100PP15
The user slashes the foe when it can. It has a high critical-hit ratio.
CaptivateLevel: 31normal
PWR0ACC100PP20
Sharply lowers the foes Sp. Atk stat if it is the opposite gender to the user.
SlashLevel: 34normal
PWR70ACC100PP20
The foe is slashed with claws, etc. It has a high critical-hit ratio.
CounterLevel: 38fighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
EndureLevel: 41normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Double-EdgeLevel: 45normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Play RoughLevel: 49fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Hammer ArmLevel: 53fighting
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
CurseLevel: 57ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Giga ImpactLevel: 62normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Slaking cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

FlailLevel: 41(Slakoth · Level 41)normal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (30)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Slaking. Use these types to counter it effectively.

Resistances & Immunities

Types that Slaking resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slaking differs across the games we cover →

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